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Update 1.11.5 Released

Update 8/31: A small patch has been released addressing a few server-side issues. Server operators are recommended to update their servers.

Original Post: An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include:

Additions

  • Added breathing sounds to Pugman's voice set

  • Added cvar "cl_skip_joingame_dialog", automatically joins the game after entering the welcome screen

  • Added localization support for survival HUD

  • Added map thumbnails and game type information to server browser's simplified view

  • Added option to disable screenspace shadow (vignette effect)

  • Added "players only" mode to death notices (sv_deathnotice 2)

  • Added tooltips to options in create game dialog

  • Extracted players are now displayed on the scoreboard (as "EXTRACTED")

  • Radial wheel colors can now be customized (w/ cvars starting with "cl_radial")

Additions for mappers and modders

  • Added ability to set custom supply crate contents

  • Added custom model support for zombies (key name "modeloverride")

  • Added game event "player_join_game", fired when player exits the "join game" screen

  • Added game event "player_welcome", fired when player enters the "join game" screen

  • Added "Glowable" properties to zombies

  • Added inputs "AddItem", "AddRandomWeapon", "AddRandomGear", and "AddRandomAmmo" to entity "item_inventorybox"

  • Added inputs "RandomizeContents" and "RemoveAllItems" to entity "item_inventorybox"

  • Added new editor icons in Hammer

  • Added "OnHealthChanged" output to zombies, passes health ratio as variable

  • Added read-only "nmrih_version" convar, stores the current version label

  • Added "Spawn Empty" property to entity "item_inventorybox"

Workshop server-side system overhaul

  • Added auto-updates

  • Added cvars "sv_workshop" and "sv_workshop_autoupdate" to enable/disable respective features

  • Enhanced map validation

  • Enhanced file recovery process

  • Map entries with mismatching filenames will now be invalidated

  • ConCommand "workshop_validate" now attempts to recover files immediately

  • SteamUGC now properly initializes after SteamAPI context is set

Workshop Publisher changes

  • Added "Workshop Publisher+" for advanced options, hold SHIFT and open the publisher to enable it

  • Added "Include maphack" to adv. options

  • Clear all temp files before upload

  • Fixed an issue where leftover files were being shipped (obsolete .nmo/.nav)

Changes

Zombie AI changes

  • Zombies now do additional obstruction tests, to prevent player "corner blocking"

  • If zombie can't reach a player due to a obstruction, mark them as "unreachable" and begin patrolling, don't target them again for some time

Flare gun changes

  • The projectile now generates a small explosion that affects props, windows, players/NPCs and so on, replacing the previous damage model that simply dealt direct damage

  • The projectile now breaks through glass and won't explode on contact

Design refresh for in-game VGUI elements

  • Scoreboard background is now drawn using a texture

  • Changed font in spectator UI

  • Death notices now have a background texture, and a changed font

  • Chat dialog scrollbar is now thinner, UI font is less bulkier (chat text remains the same)

Other

  • Callvotes: Change default quorum ratio 0.75 -> 0.60

  • Chainsaw and Abrasive Saw now appear in supply crates as rare items (resolves #1189)

  • Challenge mode: Allow unlimited challenges per map (previously max. 32)

  • Changed molotov burn damage time to match the particle duration

  • Cleaned up a lot of unnecessary console spew, most noticeable in developer modes

  • Cvar "cl_interp_npcs" is now saved to user config

  • Demo Support: NPC kills are now logged

  • Disabled -tickrate command line parameter, custom tick intervals introduced server timing issues

  • Disallow all movement while using a progress trigger

  • Disallow keypad input if given command is not a digit

  • Disallow suicide while using a progress trigger

  • Don't autokick users who have rcon (or have autokick disabled by other means)

  • HUD compass now has smoother movement

  • Increased fire extinguisher use distance

  • Localized advanced options

  • Misc. adjustments to Add-on Manager user interface

  • NAT warning dialog now links users to a more concise hosting guide

  • Only alive people are allowed to vote (resolves #907)

  • Reduced throw force for medical items

  • Removed "#Chat_Admin" prefix on console messages

  • Removed "Freeze Player" and "Interruptable by Player" spawnflags from entity "nmrih_extract_preview"

  • Removed a bunch of unused sounds from both players and zombies

  • Reset scores and respawn tokens after leaving practice mode (resolves #1187)

  • Set demo record timer resolution to hh:mm by default

  • SourceTV bot now has a special label in the scoreboard

  • Targetname is no longer cleared from weapon on pickup (resolves #959)

  • Updated the challenge mode scripts

  • Updated the localization files

Fixes

  • Fixed abrasive saw not flagged as rare (#1184)

  • Fixed Add-on Manager failing to list newly subscribed add-ons on runtime (#1148)

  • Fixed an issue where players are unable to join Workshop servers if they have subscribed to the active map, but have it disabled

  • Fixed breathing sounds not using voice sets

  • Fixed cancel button being greyed out on "disconnected" dialog

  • Fixed dead players being extracted (#1180)

  • Fixed demo playback controls not toggling

  • Fixed extract preview output OnEndFollow being fired twice (#1194)

  • Fixed extraction camera showing at wrong origin (#1175)

  • Fixed game event "player_spawn" being fired twice

  • Fixed HUD timers not being updated for late joiners in Challenge mode

  • Fixed invalid Workshop maps being sent to clients (#1182)

  • Fixed invisible models if round restarts during active extraction preview (#1176)

  • Fixed janky weapon deploy animation when repeatedly switching

  • Fixed main menu music not stopping after resolution change

  • Fixed maphacks not clearing their event queue on reset

  • Fixed melee traces being obstructed by teammates (#1186)

  • Fixed missing newline on death notice console message

  • Fixed objective and item glows overlapping (#967)

  • Fixed players losing their ability to pick up items and attack using melee weapons after extraction preview

  • Fixed players not being able to switch to flashlight while having explosives equipped (#928)

  • Fixed players not displayed as "extracted" after round ends (#27)

  • Fixed players remaining grabbed if grabber is deleted (#1201)

  • Fixed players t-posing during / after swimming (#888)

  • Fixed replicated cvar callbacks attempting to load empty challenges/maphacks on client's inactive server instance

  • Fixed rising zombies being shoved away by dead players and observers

  • Fixed scoreboard being movable / sizeable

  • Fixed server forcing a map download via Workshop even if all map files are already present (#1183)

  • Fixed several syntax errors in RPD map assets

  • Fixed skillshot overlay appearing during extract preview (#451)

  • Fixed VGUI viewport drawing a full screen background, as a result the view is now brighter

  • Fixed Workshop download progress not being displayed on loading panel

Maps

  • Added dialogue captions to all official maps

  • nmo_broadway2: Fixed players accidentally dying near the train

  • nmo_fema: Fixed helicopter pilot repeating his dialogue during the evac

  • nmo_lakeside: Tweaked vphysics clips

  • nms_arpley: Added collision to rails and table on zone A

  • nms_camilla: Added loading screen, contributed by Acrilyk

  • nms_notld: Tweaked barrel placement near barn at the edge of the map

Engine:

  • Updated Source SDK to latest version
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