Update 1.11.5 Released
Update 8/31: A small patch has been released addressing a few server-side issues. Server operators are recommended to update their servers.
Original Post: An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include:
Additions
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Added breathing sounds to Pugman's voice set
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Added cvar "cl_skip_joingame_dialog", automatically joins the game after entering the welcome screen
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Added localization support for survival HUD
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Added map thumbnails and game type information to server browser's simplified view
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Added option to disable screenspace shadow (vignette effect)
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Added "players only" mode to death notices (sv_deathnotice 2)
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Added tooltips to options in create game dialog
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Extracted players are now displayed on the scoreboard (as "EXTRACTED")
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Radial wheel colors can now be customized (w/ cvars starting with "cl_radial")
Additions for mappers and modders
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Added ability to set custom supply crate contents
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Added custom model support for zombies (key name "modeloverride")
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Added game event "player_join_game", fired when player exits the "join game" screen
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Added game event "player_welcome", fired when player enters the "join game" screen
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Added "Glowable" properties to zombies
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Added inputs "AddItem", "AddRandomWeapon", "AddRandomGear", and "AddRandomAmmo" to entity "item_inventorybox"
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Added inputs "RandomizeContents" and "RemoveAllItems" to entity "item_inventorybox"
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Added new editor icons in Hammer
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Added "OnHealthChanged" output to zombies, passes health ratio as variable
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Added read-only "nmrih_version" convar, stores the current version label
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Added "Spawn Empty" property to entity "item_inventorybox"
Workshop server-side system overhaul
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Added auto-updates
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Added cvars "sv_workshop" and "sv_workshop_autoupdate" to enable/disable respective features
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Enhanced map validation
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Enhanced file recovery process
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Map entries with mismatching filenames will now be invalidated
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ConCommand "workshop_validate" now attempts to recover files immediately
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SteamUGC now properly initializes after SteamAPI context is set
Workshop Publisher changes
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Added "Workshop Publisher+" for advanced options, hold SHIFT and open the publisher to enable it
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Added "Include maphack" to adv. options
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Clear all temp files before upload
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Fixed an issue where leftover files were being shipped (obsolete .nmo/.nav)
Changes
Zombie AI changes
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Zombies now do additional obstruction tests, to prevent player "corner blocking"
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If zombie can't reach a player due to a obstruction, mark them as "unreachable" and begin patrolling, don't target them again for some time
Flare gun changes
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The projectile now generates a small explosion that affects props, windows, players/NPCs and so on, replacing the previous damage model that simply dealt direct damage
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The projectile now breaks through glass and won't explode on contact
Design refresh for in-game VGUI elements
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Scoreboard background is now drawn using a texture
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Changed font in spectator UI
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Death notices now have a background texture, and a changed font
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Chat dialog scrollbar is now thinner, UI font is less bulkier (chat text remains the same)
Other
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Callvotes: Change default quorum ratio 0.75 -> 0.60
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Chainsaw and Abrasive Saw now appear in supply crates as rare items (resolves #1189)
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Challenge mode: Allow unlimited challenges per map (previously max. 32)
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Changed molotov burn damage time to match the particle duration
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Cleaned up a lot of unnecessary console spew, most noticeable in developer modes
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Cvar "cl_interp_npcs" is now saved to user config
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Demo Support: NPC kills are now logged
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Disabled -tickrate command line parameter, custom tick intervals introduced server timing issues
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Disallow all movement while using a progress trigger
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Disallow keypad input if given command is not a digit
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Disallow suicide while using a progress trigger
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Don't autokick users who have rcon (or have autokick disabled by other means)
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HUD compass now has smoother movement
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Increased fire extinguisher use distance
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Localized advanced options
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Misc. adjustments to Add-on Manager user interface
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NAT warning dialog now links users to a more concise hosting guide
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Only alive people are allowed to vote (resolves #907)
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Reduced throw force for medical items
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Removed "#Chat_Admin" prefix on console messages
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Removed "Freeze Player" and "Interruptable by Player" spawnflags from entity "nmrih_extract_preview"
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Removed a bunch of unused sounds from both players and zombies
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Reset scores and respawn tokens after leaving practice mode (resolves #1187)
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Set demo record timer resolution to hh:mm by default
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SourceTV bot now has a special label in the scoreboard
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Targetname is no longer cleared from weapon on pickup (resolves #959)
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Updated the challenge mode scripts
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Updated the localization files
Fixes
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Fixed abrasive saw not flagged as rare (#1184)
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Fixed Add-on Manager failing to list newly subscribed add-ons on runtime (#1148)
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Fixed an issue where players are unable to join Workshop servers if they have subscribed to the active map, but have it disabled
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Fixed breathing sounds not using voice sets
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Fixed cancel button being greyed out on "disconnected" dialog
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Fixed dead players being extracted (#1180)
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Fixed demo playback controls not toggling
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Fixed extract preview output OnEndFollow being fired twice (#1194)
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Fixed extraction camera showing at wrong origin (#1175)
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Fixed game event "player_spawn" being fired twice
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Fixed HUD timers not being updated for late joiners in Challenge mode
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Fixed invalid Workshop maps being sent to clients (#1182)
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Fixed invisible models if round restarts during active extraction preview (#1176)
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Fixed janky weapon deploy animation when repeatedly switching
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Fixed main menu music not stopping after resolution change
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Fixed maphacks not clearing their event queue on reset
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Fixed melee traces being obstructed by teammates (#1186)
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Fixed missing newline on death notice console message
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Fixed objective and item glows overlapping (#967)
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Fixed players losing their ability to pick up items and attack using melee weapons after extraction preview
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Fixed players not being able to switch to flashlight while having explosives equipped (#928)
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Fixed players not displayed as "extracted" after round ends (#27)
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Fixed players remaining grabbed if grabber is deleted (#1201)
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Fixed players t-posing during / after swimming (#888)
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Fixed replicated cvar callbacks attempting to load empty challenges/maphacks on client's inactive server instance
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Fixed rising zombies being shoved away by dead players and observers
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Fixed scoreboard being movable / sizeable
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Fixed server forcing a map download via Workshop even if all map files are already present (#1183)
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Fixed several syntax errors in RPD map assets
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Fixed skillshot overlay appearing during extract preview (#451)
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Fixed VGUI viewport drawing a full screen background, as a result the view is now brighter
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Fixed Workshop download progress not being displayed on loading panel
Maps
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Added dialogue captions to all official maps
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nmo_broadway2: Fixed players accidentally dying near the train
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nmo_fema: Fixed helicopter pilot repeating his dialogue during the evac
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nmo_lakeside: Tweaked vphysics clips
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nms_arpley: Added collision to rails and table on zone A
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nms_camilla: Added loading screen, contributed by Acrilyk
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nms_notld: Tweaked barrel placement near barn at the edge of the map
Engine:
- Updated Source SDK to latest version
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