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1.0.0110 Update

**

Patch List

** Notice: Those with this icon(💌) are inspired by the players’ opinions. Thank you so much again.

⚡5 New electricity structures have been added.

  ▼Raw material structures

Geothermal Generator

1 / 1 · 100%

  ▼Service structures

Flush Toilet Broadcast Studio Joy Box

1 / 1 · 100%

  ▼Military structures

Magnetic Trap

1 / 1 · 100%

▶Adjusted values for certain structures.

Training Camp: ATK+1 → +2, Lumber 12 → 8, Dirt 12 → 8 Barrack: ATK+2 → DEF+2, Copper Ingot 12 → 8 Combat Academy: Wage 450 → 400, Iron Ingot 12 → 8 Police Station: Wage 220 → 250, ATK +5 → +3 Prison: Stone Brick 2 → Rope 2 Cemetery: Wage 120 → 125 Silviculture Post: Wage 190 → 200    ▶Adjusted bonus effect values for specific soldier types.

Militiarat: Speed +10% → 20% Spearrat: Enemy Speed -20% → -30% Macerat:: ATK +2 → +4, DEF +3 → +1    ▶Ratfiend now appears in the Volcanic Biome

Ratfiend is a monster with high defense but limited activity time. Caution advised during exploration.

▶The Greed now appears in the Volcanic Biome

The Greed is an ancient monster with tremendous strength. Recommended to seek out during city crises.

▶Weasenom, range attack weasels, has been added to the invading enemies.

Weasenom throws venomous projectile, intoxicate it’s enemies. Adjustment has been made to the number of invading enemies.

▶**Attacking Weasel House will no longer spawn Weasilla. **

Instead, Weasenoms will be spawning. Just like Den of Plagues, Weasel House will spawn 2 enemies when attacked.

▶💌Improved Save and Load speed.

Loading a long-played games will still take some time, but we could reduce it by 80%.

▶💌Added Convenience Feature to the structures.

You can Import or Export the structure settings, or clone the structure settings to put blueprints.   

  • 💌 Adjusted the Silviculture Post to allow for proper care of Pyroblossom and Ash Trees.

  • 💌 Simplified the expression of construction methods and Workload for easier understanding in Research Point production.

  • 💌 Task condition can be now set to Thermal Generator and Mint.

  • 💌 Tutorials has been added to mini games and skill usages.

  • 💌 Adjusted highlight areas in statistics page to get information better.

  • 💌 Removed numbers on rails and Lift Ropes.

  • Fire immune effect has been added to [💦Wet] buff.

  • Images of controllers has been added on tutorials to help understanding.

  • Adjusted Drones to be destroyed when passing the enemies.

  • Pyroblossoms are no longer generates fires beneath it when gathered.

  • Changed background color of Electricity Structures so that they can be easily distinguished from the other structures.

  • Reduced Flamone’s flame damage by 80%.

  • Added UI slot to show holding items in the storage on production menu of structures.

  • Reduced interest rate of loans to improve usages.

  • Service structures now gains 3 EXP every time they gives the service.

  • When fall, if there’s enough water below, the one will take less damage.

**

Bug Fix

**

  • 💌 Prodigal Noble’s “Loan Limit +1” now works properly.
  • 💌 Fixed an issue where, if the Code Stone was deactivated due to flooding, the laws would not reactivate even after the flooding status was resolved.
  • 💌 Fixed a bug where error codes would sometimes appear when saving & loading while water was flowing.
  • 💌 Corrected an issue where the leader's "Prestigious Scholar" starting trait was not properly applied when using custom difficulty settings.
  • 💌 Addressed a bug that caused errors during the Necessities tutorial.
  • 💌 Fixed a problem where resources could not be added to an Electric Crematory if the electricity was cut off while resources were inside.
  • 💌 Corrected an issue that allowed overlapping placement and demolition orders on wallpaper tiles with transparent wallpaper.
  • 💌 Fixed a situation where activating the mass production option for the Thermal Generator did not change the consumption rate of material resources.
  • 💌 Modified the game to hide unnecessary HUD elements during minigame play.
  • 💌 Fixed an issue where the TAB button was not functioning correctly when checking trade status.
  • 💌 Fixed a problem where the blueprints for facilities such as the Web Thrower and the Earthquaker occupied more space than the constructed structures.
  • 💌 Corrected a malfunction in Drones in Construction mode when their commands were overridden by the leader.
  • 💌 Adjusted the partial generation amount of Solar Pannel to match the actual output.
  • 💌 Corrected a misrepresentation that gathering was affected by the DEX instead of STR.
  • 💌 Fixed a phenomenon where power-consuming structures would temporarily deactivate when the power-generating structure connected to an Electric Crematory was demolished.
  • Fixed an issue where drones from the Drone Hangar would not respawn upon destruction.
  • The Thermal Generator outfit has been temporarily removed from the Royal Wardrobe.   If you were using the skin, it will revert to the default outfit.
  • Corrected an issue where using the Ratbot skin did not change hands and feet to robot hands and feet.
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