1.0.0110 Update
**
Patch List
** Notice: Those with this icon(💌) are inspired by the players’ opinions. Thank you so much again.
⚡5 New electricity structures have been added.
▼Raw material structures
Geothermal Generator
▼Service structures
Flush Toilet Broadcast Studio Joy Box
▼Military structures
Magnetic Trap
▶Adjusted values for certain structures.
Training Camp: ATK+1 → +2, Lumber 12 → 8, Dirt 12 → 8 Barrack: ATK+2 → DEF+2, Copper Ingot 12 → 8 Combat Academy: Wage 450 → 400, Iron Ingot 12 → 8 Police Station: Wage 220 → 250, ATK +5 → +3 Prison: Stone Brick 2 → Rope 2 Cemetery: Wage 120 → 125 Silviculture Post: Wage 190 → 200 ▶Adjusted bonus effect values for specific soldier types.
Militiarat: Speed +10% → 20% Spearrat: Enemy Speed -20% → -30% Macerat:: ATK +2 → +4, DEF +3 → +1 ▶Ratfiend now appears in the Volcanic Biome
Ratfiend is a monster with high defense but limited activity time. Caution advised during exploration.
▶The Greed now appears in the Volcanic Biome
The Greed is an ancient monster with tremendous strength. Recommended to seek out during city crises.
▶Weasenom, range attack weasels, has been added to the invading enemies.
Weasenom throws venomous projectile, intoxicate it’s enemies. Adjustment has been made to the number of invading enemies.
▶**Attacking Weasel House will no longer spawn Weasilla. **
Instead, Weasenoms will be spawning. Just like Den of Plagues, Weasel House will spawn 2 enemies when attacked.
▶💌Improved Save and Load speed.
Loading a long-played games will still take some time, but we could reduce it by 80%.
▶💌Added Convenience Feature to the structures.
You can Import or Export the structure settings, or clone the structure settings to put blueprints.
-
💌 Adjusted the Silviculture Post to allow for proper care of Pyroblossom and Ash Trees.
-
💌 Simplified the expression of construction methods and Workload for easier understanding in Research Point production.
-
💌 Task condition can be now set to Thermal Generator and Mint.
-
💌 Tutorials has been added to mini games and skill usages.
-
💌 Adjusted highlight areas in statistics page to get information better.
-
💌 Removed numbers on rails and Lift Ropes.
-
Fire immune effect has been added to [💦Wet] buff.
-
Images of controllers has been added on tutorials to help understanding.
-
Adjusted Drones to be destroyed when passing the enemies.
-
Pyroblossoms are no longer generates fires beneath it when gathered.
-
Changed background color of Electricity Structures so that they can be easily distinguished from the other structures.
-
Reduced Flamone’s flame damage by 80%.
-
Added UI slot to show holding items in the storage on production menu of structures.
-
Reduced interest rate of loans to improve usages.
-
Service structures now gains 3 EXP every time they gives the service.
-
When fall, if there’s enough water below, the one will take less damage.
**
Bug Fix
**
- 💌 Prodigal Noble’s “Loan Limit +1” now works properly.
- 💌 Fixed an issue where, if the Code Stone was deactivated due to flooding, the laws would not reactivate even after the flooding status was resolved.
- 💌 Fixed a bug where error codes would sometimes appear when saving & loading while water was flowing.
- 💌 Corrected an issue where the leader's "Prestigious Scholar" starting trait was not properly applied when using custom difficulty settings.
- 💌 Addressed a bug that caused errors during the Necessities tutorial.
- 💌 Fixed a problem where resources could not be added to an Electric Crematory if the electricity was cut off while resources were inside.
- 💌 Corrected an issue that allowed overlapping placement and demolition orders on wallpaper tiles with transparent wallpaper.
- 💌 Fixed a situation where activating the mass production option for the Thermal Generator did not change the consumption rate of material resources.
- 💌 Modified the game to hide unnecessary HUD elements during minigame play.
- 💌 Fixed an issue where the TAB button was not functioning correctly when checking trade status.
- 💌 Fixed a problem where the blueprints for facilities such as the Web Thrower and the Earthquaker occupied more space than the constructed structures.
- 💌 Corrected a malfunction in Drones in Construction mode when their commands were overridden by the leader.
- 💌 Adjusted the partial generation amount of Solar Pannel to match the actual output.
- 💌 Corrected a misrepresentation that gathering was affected by the DEX instead of STR.
- 💌 Fixed a phenomenon where power-consuming structures would temporarily deactivate when the power-generating structure connected to an Electric Crematory was demolished.
- Fixed an issue where drones from the Drone Hangar would not respawn upon destruction.
- The Thermal Generator outfit has been temporarily removed from the Royal Wardrobe. If you were using the skin, it will revert to the default outfit.
- Corrected an issue where using the Ratbot skin did not change hands and feet to robot hands and feet.
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.