0.22.1
Very small update, mostly to fix the issue where people couldn't save their settings properly. Now it should save properly, and two new features to go along:
The long awaited decapitation
The ability to set a chance that a blood droplet doesn't create a decal on the walls/floors to save some performance. So you could have it that only 20% of the blood droplets make a decal per example.
0.22.1:
changes: -blood is now non-reflective in low graphics to save some perfs fixes: -everything should save properly new features: -decapitation -new preset variable ChanceToCanvasBloodFX (0->1, % of chance to make a blood decal)
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