0.3 is live!
0.3
New:
-Item thrower, you can now hold to throw harder (brick and grenade) -Grenades! -New game mode framework (no visible result yet but will allow me to add challenges and different playstyles later on, like demo version, etc) -Stumbling -Blood color setting -Hide UI keybind -Fancy cursor
Changes:
-Balance rebalance 👀 -Getting up behavior revisited (more accurate "tripping/slipping" calculation during the getting up) -Slowmo comes in and out progressively -limbs damage system (framework, not visible yet) -balance state framework change (not visible but better for later updates) -Some changes for the blood system -UI polish
Fixes:
-fix for the kill feed showing multiple times fractures and dismemberments of the same limbs -fix for dismembered limbs accounting to global blood loss -fix for the bug where a blood spray would be infinite and at full power
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