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Rhythia on VR is available now!

Hello everyone!

After just 5 months of early access we have been able to deliver many exciting and long awaited updates - and today we're excited to announce the release of VR support.

VR Support is available as a launch option on all platforms and is enabled through OpenXR or SteamVR. We have tested with multiple VR headsets including Quest 3 to enable the best support.

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You can purchase the game here:

[dynamiclink href="https://store.steampowered.com/app/2250500/Rhythia/"][/dynamiclink]

Over the course of just one month we also made some big changes and updates listed below:

Game:

  • Added VR Support (last launch option)

  • Added Pitch Lock in speed selector

  • PHXM Map import support

  • Fixed lag on skin choosing

  • Added Confirmation on profile removal

  • Added ability to export colorsets

  • File chooser improvements (sort by date and search)

  • Add skin favorites (notes, images etc)

  • Add Settings lock (settings won't change on profile changes)

  • Fix Audio Offset issues

  • Fixed timing compatibility with SSQE

  • Reduce menu scene initial load time

  • Show spectator count only option (eye icon + number)

  • Added Colorset creator/editor

  • Add Preview Time for maps

  • Added VR Keyboard

  • Added VR environmnent

  • Reworked frame limiter, FPS should be more stable across the entire game

  • Limit all menu scenes FPS to VSync hz * 2 (less GPU and less resources where not needed)

  • Reduce allocations in almost all scenes (increase performance)

Editor:

  • Added speed as a slider

  • Add note reversing (via right click menu or CTRL+G)

  • Add pause on seek

  • Time point dragging (CTRL+Click - to select, Enter or click anywhere to save)

  • Show zoom percentage

  • Add Verifier tool

    • Identify overlapping notes that can't be hit

    • Identify unhittable, unreachable notes

  • Add options tab, and moved visual settings such as AR, SD there.

  • Fix anchor scaling being playfield only

  • Added romanized artist name/title input

  • Added source and tags inputs

  • Rename Quantum to Grid Snap

  • Add resnap to beat divisor by selecting and right clicking (they will snap to beats)

  • Disable "smooth seeking" toggle

  • Disable "smooth snapping" toggle

  • Don't scale time with speed

  • Add "Convert to Path" to context menu of selected notes (CTRL+D shortcut)

  • Added Colorset customization in editor

  • Added separate options for custom AR/SD in 3D/2D modes

  • Shift+Scroll now changes Beat Divisor

Thank you!

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