New swords and emblems, now in Patch 4!
Hey there everybody!
Christmas is right around the corner, and before leaving for break, we wanted to give the gift of a Blade Symphony update! Much has happened since Patch 3, and we’re still working hard with the community to fix problems, and improve where we can. As a result, Patch 4 contains lots of great bug fixes, re-skinned items, and lots of behind-the-scenes changes.
So Happy Holidays to you and your family, and we hope that you enjoy the rest of your year!
Changelog since Patch 3
Changes:
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Added custom sounds to Dyssonance, Minecraftian Minuet, Tone Death, Serrated Serenade, and Jade Octave.
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Added a difficulty setting to the Bot setup menu when fighting an AI Opponent.
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The killing blow slowdown effect is back! The last hit on an enemy will slow down time, and now has proper sound and animation fixes.
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Added Conical Contata, Lionsflame Lament and Pentatonic Phase blades to the game.
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Cardboard Tube is an unlockable item again, those who have bought it previously will receive the Conical Cantata automatically.
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Flame Song is an unlockable item again, those who have bought it previously will receive the Lionsflame Lament automatically.
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Resonant Phase is an unlockable item again, those who have bought it previously will receive the Pentatonic Phase automatically.
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Added five unlockable emblems for each character, visible on the Customization Screen and during the start of a match.
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Merged in Valve’s Panorama system from Counter-Strike: Global Offensive and DotA 2, replacing VGUI, so that UI changes are easier in the future.
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Modified how experience is gained, resulting in more reasonable leveling.
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Merged in a new sound-mixer from Counter-Strike: Global Offensive to improve the overall audio experience.
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Added a Physically Based Rendering shader, used for the new Conical Cantata, Lionsflame Lament and Pentatonic Phase.
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Modified lighting on Customization Screen and items with reflections for better aesthetic.
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Added the various community translators to the game’s credits.
Bug Fixes:
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Fixed a crash caused by pressing Alt+Tab.
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Fixed a crash caused by checking a player’s stats during a match.
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Fixed crash when hosting a match with bots with less slots than bots available.
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Fixed lag compensation not being performed correctly for grabs.
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Fixed announcer sounds having a low volume.
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Fixed players being able to skip other players already waiting in queue to fight.
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Fixed players not being able to call vote non-Control Point maps.
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Fixed maps not changing when the time limit reaches 0.
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Fixed shurikens flying straight up into the air, based on tracking players in other arenas.
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Fixed corpses from other matches in the same arena, appearing in the wrong match.
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Fixed some improper text within various Settings menus.
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Fixed players not being able to change a bot’s weapon within an AI Opponent fight.
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Fixed issues causing audio to crackle at various times.
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Optimized multiple references regarding console variable references, dramatically increasing performance.
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Fixed cartoon-like outlining appearing for players on MacOS and Linux.
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Fixed the ShapeShifter achievement being impossible to achieve.
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Fixed various localization strings appearing incorrect.
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Fixed default button not being clickable in options.
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Fixed walls and tiles flashing bright and having a pink checkerboard-coloured pattern in practice_box and ffa_community.
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Fixed lightmapped models having incorrect UV in them.
We hope that you guys will have a lot of fun with our fixes this update. If you want to get involved with our community join our Discord!
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