Patch 6 with optimizations and waving flags!
We hope you’re enjoying the Steam Lunar New Year Sale, and the 51% off discount on Blade Symphony. This is a pretty great time for us to throw down another patch, especially for those awaiting optimizations!
When we (https://steamcommunity.com/games/bladesymphony/announcements/detail/3024621741237928889), it was a big step forward, but also meant that some performance diminished. We’ve been listening to the community’s feedback, and have made numerous optimizations. We’re happy to see recorded gains of 30 - 50 FPS on various maps, but join our Discord server and give feedback so we can continue to improve!
Additionally, we heard your feedback about emblems, and have implemented a new type of shader to create a “waving flag” effect on the Customization Screen or during a match introduction. Finally, we’ve added some favorite items from the community; the Holo-armor, Infiltrator and Wakizashi attachments for Vanguard.
Changelog since Patch 5
Changes:
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Emblems now have a waving effect when on Customization Screen and during the Intro Camera.
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Added Holo-armor Arm and Leg attachments for Vanguard
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Added Katana Wakizashi Back attachment for Vanguard
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Added Infiltrator Skin and Mask for Vanguard
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Team gameplay modes now have glow for team color and enemies based on distance and visibility.
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Map change will take place if the only match that needs to complete is between bots, so that players no longer need to wait for it to finish.
Optimizations:
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Implemented level-of-detail models (“LODs”) for all characters.
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Implemented experimental multithreading in queue_mode.
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Optimized sound clearing for invisible players.
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Optimized player outline system using polymorphism.
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Optimized materials on duel_winter and free_winter.
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Optimized rendering path for characters by enabling bone-threading.
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Optimized static debug variables by removing non-atomic read on them.
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Disabled cascade-shadow-mapping (CSM) on all water textures.
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Disabled depreciated r_shadows.
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Removed depreciated .dx80 models.
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Removed rendering of shadow map displacements.
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Removed rendering of viewmodels or viewmodel shadows.
Fixes:
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Fixed custom weapon sounds being audible everywhere.
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Fixed server crash when server map changes from Control Point maps to Duel maps.
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