Update Notes for June 25th
Online Rally
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Added an online rally browser with Popular, New, and Friends filters.
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Added Public/Private visibility when creating online rallies.
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Custom, player-made stages can now be added to online rallies.
Graphics, Input & Controls
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Added XeSS upscaling support.
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Fixed FSR3/upscaler selection issues.
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Added experimental H-pattern shifter support, with direct bindings for gears.
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Added per-vehicle wheel force feedback intensity overrides for UTV, EXO4, EXO6, and Miner.
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Changed Lunar shadows to a softer setup to reduce flickering and jagged shadow artifacts.
Audio & Vehicles
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Remixed vehicle audio and added new UTV engine sounds.
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Restored Dhool ambience.
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Slightly improved vehicle engine audio falloff distance.
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Reduced the volume difference between first-person and third-person vehicle audio.
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Burst wheels on gravel now sound better and less repetitive.
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Tuned the New Earth UTV setup to reduce nose-diving.
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Tuned New Earth UTV suspension and ride settings.
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Added sponsor logos to UTV and Miner.
Gameplay & Fixes
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Series rules are now customizable and no longer locked to difficulty tier, including damage, drone survey, and restarts.
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Disabled checkpoint, start gate, and final gate orb colliders so they no longer occasionally rip rover arms off on contact.
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Fixed a rally progress bug where watching the replay after a race-ending incident could break series progression.
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Race-ending incident handling now avoids double stage completion when retries, replays, and missed stages overlap.
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Driver profile saves now use a temp/backup write path and can recover from backup if the active profile is missing or unreadable.
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Service screen labels now localize and swap fonts correctly, including the no-service system report text.
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Fixed a donut checkpoint that was inside a tree on Dhool / ARC UTV Series, Stage 1.
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