Galactic Civilizations III v3.95 Release Change Log
We are pleased to let you know about the exciting changes in v3.95 of Galactic Civilizations III.
This is a big one so stand back!
Gameplay
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New game option: On Surrender, transfer all planets. Defaults to OFF
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New game option: No FOW in your territory. Defaults to ON
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"Ascension Victory" no longers requires you to control a majority of the crystals.
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Common and Abundant asteroid frequency increased.
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When a planet gets colonized or a shipyard gets made and it sees if there is a shipyard nearby that would be in the green zone (no penalty), planet automatically becomes a sponsor.
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Eliminated the map size limitations on map sizes as long as you have at least 8GB of memory.
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"Nanite Transmitter" now has limited uses.
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"Nano Fabricator" now gives 100 manufacturing overflow.
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"Nano Fabricator" now gives a +10% Max Manufacturing bonus to the planet.
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Dodge value on high-end thrusters reduced by 3%.
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Tactical battle maximum final dodge increased from 10% to 20% (i.e. a ship always has a 20% chance to hit you).
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Base relationship penalty for approaching ascension is -2 instead of -1
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Ascension close to victory threshold lowered from 66% to 50% as there tends to be a feedback loop on accumulating points.
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Space Rockets moved from default to Militaration tech
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Retribution: Civilization capital max population increased from 8 to 10
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Race Trait changes
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Base Game:
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Reduced the effect of the "Popular" race trait
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Crusade and up
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Research techs for Drengin no longer have maint cost.
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All:
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Port of call is one per player instead of one per planet to align with Retribution balance
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Productive1 trait now provides 20% instead of 10% social production boost
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Production2 trait now provides 10% instead of 5%
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Clever1 now provides 15% research boost instead of 10%
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Influential1 trait now does 40% influence boost instead of 15%
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Influential2 trait now does 15% influence boost instead of 10%
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Economical1 now provides 15% gross income boost instead of 10%
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Handy1 now reduces Colony Maintenace by 50% instead of 20%
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Handy2 now reduces Colony Maintenace by 30% instead of 15%
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Popular1 tourism per planet boost reduced from 2% to 0.4% (it's still pretty huge)
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Popular2 tourism boost reduced from 1% to 0.2%
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Traders1 trade boost increased from 20% to 40%
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Traders2 trade boost increased from 10% to 15%
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Brutal1 increases soldiering from 20% to 50% now
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Brutal2 increases soldiering from 10% to 30%
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Courageous1 trait now boosts resistance from 20% to 50%
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Courageous2 trait boosted from 10% to 30%
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SharpEyed1 increases ship accuracy from 20% to 30%
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Sharpeyed2 increases ship accuracy from 10% to 20%
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Agile1 increases jamming (dodge) from 20% to 30%
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Agile2 increases jamming (doge) from 10% to 20%
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Observant1 increases sensors from 25% to 50%
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Observant2 increases sensor range from 15% to 30%
Interface
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Moved the "planet build queue" over to give the improvement list more room.
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Moved "Word on the Street" window to the Govern screen.
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Tourism on a planet displays decimals if it falls below 1%.
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The game now provides feedback when you can't select a tech because of an "Age" restriction
Bugs
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Fixed a rare bug that prevented planets and ships from spawning in the campaigns
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Fixed typos. Hat tip our discord fans for their help
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Ambient music no longer plays during the victory movie.
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