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Galactic Civilizations III v3.95 Release Change Log

We are pleased to let you know about the exciting changes in v3.95 of Galactic Civilizations III.

This is a big one so stand back!

Gameplay

  • New game option: On Surrender, transfer all planets. Defaults to OFF

  • New game option: No FOW in your territory. Defaults to ON

  • "Ascension Victory" no longers requires you to control a majority of the crystals.

  • Common and Abundant asteroid frequency increased.

  • When a planet gets colonized or a shipyard gets made and it sees if there is a shipyard nearby that would be in the green zone (no penalty), planet automatically becomes a sponsor.

  • Eliminated the map size limitations on map sizes as long as you have at least 8GB of memory.

  • "Nanite Transmitter" now has limited uses.

  • "Nano Fabricator" now gives 100 manufacturing overflow.

  • "Nano Fabricator" now gives a +10% Max Manufacturing bonus to the planet.

  • Dodge value on high-end thrusters reduced by 3%.

  • Tactical battle maximum final dodge increased from 10% to 20% (i.e. a ship always has a 20% chance to hit you).

  • Base relationship penalty for approaching ascension is -2 instead of -1

  • Ascension close to victory threshold lowered from 66% to 50% as there tends to be a feedback loop on accumulating points.

  • Space Rockets moved from default to Militaration tech

  • Retribution: Civilization capital max population increased from 8 to 10

  • Race Trait changes

  • Base Game:

  • Reduced the effect of the "Popular" race trait

  • Crusade and up

  • Research techs for Drengin no longer have maint cost.

  • All:

  • Port of call is one per player instead of one per planet to align with Retribution balance

  • Productive1 trait now provides 20% instead of 10% social production boost

  • Production2 trait now provides 10% instead of 5%

  • Clever1 now provides 15% research boost instead of 10%

  • Influential1 trait now does 40% influence boost instead of 15%

  • Influential2 trait now does 15% influence boost instead of 10%

  • Economical1 now provides 15% gross income boost instead of 10%

  • Handy1 now reduces Colony Maintenace by 50% instead of 20%

  • Handy2 now reduces Colony Maintenace by 30% instead of 15%

  • Popular1 tourism per planet boost reduced from 2% to 0.4% (it's still pretty huge)

  • Popular2 tourism boost reduced from 1% to 0.2%

  • Traders1 trade boost increased from 20% to 40%

  • Traders2 trade boost increased from 10% to 15%

  • Brutal1 increases soldiering from 20% to 50% now

  • Brutal2 increases soldiering from 10% to 30%

  • Courageous1 trait now boosts resistance from 20% to 50%

  • Courageous2 trait boosted from 10% to 30%

  • SharpEyed1 increases ship accuracy from 20% to 30%

  • Sharpeyed2 increases ship accuracy from 10% to 20%

  • Agile1 increases jamming (dodge) from 20% to 30%

  • Agile2 increases jamming (doge) from 10% to 20%

  • Observant1 increases sensors from 25% to 50%

  • Observant2 increases sensor range from 15% to 30%

Interface

  • Moved the "planet build queue" over to give the improvement list more room.

  • Moved "Word on the Street" window to the Govern screen.

  • Tourism on a planet displays decimals if it falls below 1%.

  • The game now provides feedback when you can't select a tech because of an "Age" restriction

Bugs

  • Fixed a rare bug that prevented planets and ships from spawning in the campaigns

  • Fixed typos. Hat tip our discord fans for their help

  • Ambient music no longer plays during the victory movie.

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