Galactic Civilizations III v.Next - Beta Now Available
Galactic Civilizations III's next update is now in opt-in and ready to test out! Players can expect tons of improvements and user requested changes, check them out below:
GalCiv III v.Next
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Tiny hull receives +2 speed buff
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Small hull receives +1 speed buff
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Cargo hull cost increased
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Slight bump to improvement costs.
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Colony ships cost more
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Prototype hyperdrive requires anti-matter instead of Promethion
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Fixed bug that could cause an AI player to rush a ship when it didn't want to.
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Easier difficulty levels made easier with "dumber" AI.
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Default player count per map size increased:
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Small: 3 to 5
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Medium: 6 to 9
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Large: 8 to 11
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Huge: 12 to 17
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Gigantic: 16 to 21
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Star distance reduced from 7 tiles to 5 tiles.
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AI more reasonable in tech trading
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Planetary Improvement tech increases admin points +1
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Colonial Engineering tech increases admin points +1
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Artificial Gravity tech increases admin points +1
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Interstellar Resupply tech increases admin points +1
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Xeno Commerce tech increases admin points +1
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Xeno Entertainment tech increases admin points +1
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Maps given more habitable planets:
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Tiny map habitable planet count increased from 32 to 36
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Small map habitable planet count increased from 40 to 48
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Medium map habitable planet count increased from 100 to 120
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Large map habitable planet count increased from 200 to 250
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Huge map habitable planet count increased from 300 to 320
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Gigantic map habitable planet count increased from 400 to 450
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Immense map habitable planet count increased from 500 to 550
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Content approval threshold reduced from 45% to 40%
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Starting year increased from 2242 to 2243 for Retribution
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Starbase particle beam support weapon no longer requires Elerium
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Starbase Stinger missile support eapon no longer requires anti-matter
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Starbase Shield Generator support module no l,onger requires Elerium
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Starbase Point defense support module no longer requires Elerium
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Starbase Titanium plate module no longer requires Durantium
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Starbase perimeter Scanner no longer requires Durantium
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Starbase sector scanner Durantium cost reduced from 2 to 1
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Starbase modules resource cost reduced by 1
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Starbase Archeology module benefits increased
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Starbase level 1 economic modules no longer require special resources
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Planet class 26 added
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General balance of planets classes moved down some.
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Players can start slightly closer together.
We'll be updating this list as we put out new updates. We have a lot of plans for this Summer.
To Access
Go to Steam, go to the properties, go to Betas and choose the Opt-in (regardless of what it's labeled).
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