STEAMB

Меню

Galactic Civilizations III v.Next - Beta Now Available

Galactic Civilizations III's next update is now in opt-in and ready to test out! Players can expect tons of improvements and user requested changes, check them out below:

1 / 1 · 100%

GalCiv III v.Next

  • Tiny hull receives +2 speed buff

  • Small hull receives +1 speed buff

  • Cargo hull cost increased

  • Slight bump to improvement costs.

  • Colony ships cost more

  • Prototype hyperdrive requires anti-matter instead of Promethion

  • Fixed bug that could cause an AI player to rush a ship when it didn't want to.

  • Easier difficulty levels made easier with "dumber" AI.

  • Default player count per map size increased:

  • Small: 3 to 5

  • Medium: 6 to 9

  • Large: 8 to 11

  • Huge: 12 to 17

  • Gigantic: 16 to 21

  • Star distance reduced from 7 tiles to 5 tiles.

  • AI more reasonable in tech trading

  • Planetary Improvement tech increases admin points +1

  • Colonial Engineering tech increases admin points +1

  • Artificial Gravity tech increases admin points +1

  • Interstellar Resupply tech increases admin points +1

  • Xeno Commerce tech increases admin points +1

  • Xeno Entertainment tech increases admin points +1

  • Maps given more habitable planets:

  • Tiny map habitable planet count increased from 32 to 36

  • Small map habitable planet count increased from 40 to 48

  • Medium map habitable planet count increased from 100 to 120

  • Large map habitable planet count increased from 200 to 250

  • Huge map habitable planet count increased from 300 to 320

  • Gigantic map habitable planet count increased from 400 to 450

  • Immense map habitable planet count increased from 500 to 550

  • Content approval threshold reduced from 45% to 40%

  • Starting year increased from 2242 to 2243 for Retribution

  • Starbase particle beam support weapon no longer requires Elerium

  • Starbase Stinger missile support eapon no longer requires anti-matter

  • Starbase Shield Generator support module no l,onger requires Elerium

  • Starbase Point defense support module no longer requires Elerium

  • Starbase Titanium plate module no longer requires Durantium

  • Starbase perimeter Scanner no longer requires Durantium

  • Starbase sector scanner Durantium cost reduced from 2 to 1

  • Starbase modules resource cost reduced by 1

  • Starbase Archeology module benefits increased

  • Starbase level 1 economic modules no longer require special resources

  • Planet class 26 added

  • General balance of planets classes moved down some.

  • Players can start slightly closer together.

We'll be updating this list as we put out new updates. We have a lot of plans for this Summer.

To Access

Go to Steam, go to the properties, go to Betas and choose the Opt-in (regardless of what it's labeled).

Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения