Weekly Update #30/31 (v0.1.31.0) - New Icons & Weapons Playground v2!
π§© New Weapon Icons
Weapon icons have received a visual upgrade with a more detailed and readable design.
-
Each icon now clearly shows the weapon itself
-
New decorative borders indicate the weapon type
- Example: shield icon for defensive items
[carousel autoadvance="true"]
[/carousel]
π― Weapons Playground Tasks
Weβve added 23 new weapon tasks designed to help you better understand not just the basics, but also more advanced techniques.
Each challenge now includes a helpful tip, so you can learn how to use every item effectively.
Some examples include:
-
Destroying a Portal Gun effect using the Hammer
-
Dashing through closed gates with Teleport Dash
-
Using Healbot to survive a killing blow
This is part of our ongoing goal to make items easier to learn and master.
Additional improvements:
-
New challenge completion animation
-
Dynamic key binding updates when switching between keyboard and controller during the tutorial
-
Adjusted Tank behavior in Weapons Playground to match race behavior
-
Fixed incorrect descriptions in the wiki
π Audio Adjustments
Weβve continued refining the gameβs audio balance to improve clarity and reduce noise.
Changes include:
-
Routed Item Box Breaking SFX to the SFX bus
-
Routed Item Box Roulette SFX to the SFX bus
-
Routed Checkpoint Gate SFX to the SFX bus
-
Reduced overall loudness / noise
-
Minor balancing tweaks
More audio polish is coming in future updates.
π οΈ In-Game Editors (Work in Progress)
Weβve officially started working on in-game editors for characters and tracks.
Itβs still early in development, but this will be a big step forward and something weβre really excited about.
Weβll be sharing more details as development progresses - so stay tuned π
ΠΠΎΠΌΠΌΠ΅Π½ΡΠ°ΡΠΈΠΈ 0
ΠΠΎΡΡΠ΅Π²ΡΠ΅ Π½ΠΈΠΊΠ½Π΅ΠΉΠΌΡ Π½Π΅ ΠΏΠΎΠ΄ΡΠ²Π΅ΡΠΆΠ΄Π°ΡΡ Π»ΠΈΡΠ½ΠΎΡΡΡ. ΠΡΠ΅ ΠΊΠΎΠΌΠΌΠ΅Π½ΡΠ°ΡΠΈΠΈ ΠΏΡΠΎΡ ΠΎΠ΄ΡΡ ΠΏΡΠΎΠ²Π΅ΡΠΊΡ Π²Π»Π°Π΄Π΅Π»ΡΡΠ΅ΠΌ ΡΠ°ΠΉΡΠ°.
ΠΠ±ΡΡΠΆΠ΄Π΅Π½ΠΈΠ΅ Π΅ΡΡ Π½Π΅ Π½Π°ΡΠ°Π»ΠΎΡΡ.