Patch Notes 0.05
Newest patch is here everyone!
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Added:
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Can now access the Options Menu when in game.
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KV and Studio logos to splash screen.
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Logic for when ships collide with planets.
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Health Bars and Throttle Slider to UI.
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Steamworks support for MacOSX and Linux.
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Support for handling subscribing/unsubscribing workshop files in the Steam Overlay while in the Shipyard.
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Fixed:
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Issues with loading of some workshop content.
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Updating existing workshop files.
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Asteroid belt variation around planets to spread out more.
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Minor corrupted assets in main menu.
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While in Shipyard, weapons should now properly highlight on mouse-over as other parts do.
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Persistent ship and station inventory first pass implementation notes:
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When new galaxies are created, there is an option for Creative Mode.
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When in Creative Mode, the game behaves as it did before this patch; any station has all parts and subsystems and they have no cost.
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When not in creative mode, stations have a limited selection and the player must purchase ship parts and subsystems. The player starts with enough parts to build a simple ship and some credits. Ships now have an inventory using their available cargo space. Each station has a storage space that the player can store parts and subsystems in persistently.
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The first time shipyard screen is now associated with a randomly chosen station in-game. The player will be near this station instead of in a random spot when entering Sector for the first time.
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All players should make new galaxy saves.
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Please create a new galaxy to see the changes!
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