Patch Notes for August. 20
Character Adjustments and Fixes
Platinum
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Fixed an issue with abnormal combo transitions in [Magical Weapon: Blue] at "Lucky!" or higher;
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Fixed an issue where using [Magical Do-Re-Mi Potion] under certain conditions while playing Platinum in online mode could cause stages to be skipped;
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Adjusted the activation logic for [Air Persia] to reduce cases where [Air Persia] would activate before a dash-related action could be canceled into the [Precious Rune] chant;
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Fixed an issue where [Cure Dot Typhoon] could be interrupted incorrectly after incurring a stun penalty;
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Fixed incorrect damage-type classifications for some damage dealt by [Dream Sally] and [Cure Dot Typhoon];
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Fixed an issue in [Precious Rune] where the displayed Potential combination requirement for making [Magical Symphony] always trigger "Mega Lucky!" was missing;
Jin
- Fixed an issue where Jin could fail to perform the sheathing action when using Down + Jump to sheathe his sword;
Other Fixes
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Fixed an issue where an incorrect trigger area in the Stage 6 - Mumei battle stage could prevent progression;
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Fixed an issue where some attacks from Take-Mikazuchi could cause character attack effects to display incorrectly;
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Fixed an issue where the top of the arena was treated as the ground during the Susanoo battle;
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Fixed an issue in the Extreme Susanoo battle where Forms V and VI could fail to activate during Phase 2 and their effects could be missing;
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Fixed an issue where the player's recovery animation would be forcibly played during Extreme Susanoo's entrance sequence even when the player had not been immobilized;
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Fixed an issue in the online Extreme Susanoo battle where players could interrupt Susanoo's phase transition;
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Fixed an issue where the AI could enter an idle state under certain conditions during the Extreme Susanoo battle;
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Fixed visual presentation issues in the story's Final Trial;
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Fixed an issue where two identical options could appear when removing debuffs;
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Fixed several other issues affecting the gameplay experience;
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