Patch Notes: Version 1.2.0a
Attention, shoppers! We've been working on a few bugfixes and gameplay tweaks based on your reports since the "People or Profit?" update came out last week! Thanks for all the reports! ✨
Patch Notes: Version 1.2.0a
🛒 = this was suggested by players!
GAMEPLAY
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"Scanner Broken" event no longer lasts all day; the scanner will be restored after completing 2 orders. (Players can also disable this event entirely by selecting the "Scanner available from start" option in the settings menu.)
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Increased Chester's walking speed.
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Reduced metal cost of restoring Mine Entrance from 30 to 15.
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Added character icons to new Chapter 4 trade deal decisions to help clarify which decision will help Tammy, and which will help SUBLIME.
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Player will no longer turn to look at shop vendors during purchasing dialogue.
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Material recycler cutscenes will now play before the can recycler cutscene if both are available.
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Moved paper airplane to an easier-to-find spot.
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Adjusted lighting inside Muimerp.
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Improved the flow of discovering new materials and recyclers for returning players: all recyclers become available in Chapter 4, and their cutscenes can be seen before picking up the material.
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Removed confusing dialogue from the Order Fulfillment System blueprint location hint.
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Only important main quests overtake currently-tracked quests.
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Made Gina spawn more often when the player needs to speak with her for a quest.
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Reduced the shopping list size of customers who spawn late in the day.
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Increased price of post-game special shelves to 1000.
BUG FIXES:
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Fixed bug that would turn Casey's booster into Tammy's.*
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Healthy Competition quest: fixed bug preventing Angeel from accepting magnificent shelves and booster if player had more than the requested amount.
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Fixed issues with Tellar's friendship events that could prevent players from getting access to the restoration of Jürgen's shed.
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Fixed initial keg spawn doubling the items.
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Basement questline: added additional checks to ensure the basement upgrades properly.
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Fixed customers standing still and freaking out when the queue is full at the end of the day.
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Customers will no longer attempt to use the self-checkout and get stuck if the spaces in front of it are occupied.
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Fixed players getting stuck in a tree cluster in the farm.
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Quest notifications will not show up if the quest is already being tracked.
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Fixed Delivery Guy truck leaving while old boxes are still left in the truck.
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Prevented item icons from overlapping in the marketing report.
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Fixed Gina and Andersen starting dialogues with player while they are at the cash register.
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Fixed numerous issues with dialogue appearing out of order in Japanese, Korean, Traditional Chinese, and Simplified Chinese.
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Fixed "Moving on up" achievement not unlocking properly, and ensured it will be applied to existing saves.
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Fixed one space in the player trailer becoming hidden when upgrading to the house.
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Fixed driftwood spawning too early in the harbor.
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Fixed post-game quests being incompletable in languages other than English.
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Prevented Tellar from walking around in the town hall before she should.
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Fixed characters walking through cutscenes they're not supposed to be in.
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Adjusted conditions on certain rolling dialogues to prevent people talking about things before they happen.
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Fixed being able to place decorations in the void outside the trailer.
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Fixed RFID tracker disappearing or floating over player's head under certain conditions.
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Fixed certain newspapers not spawning correctly.
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Fixed fog appearing in the entrance to the forest when it shouldn't.
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Fixed certain objectives not being crossed off in the quest log.
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Fixed being able to open the pause menu while trade deal UI is open.
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Prevented backup saves being overwritten if primary save becomes correupted.
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Fixed numerous typos and errors.
Happy shopkeeping!
xoxo
Crinkle Cut Games
*Unfortunately this change cannot be applied to existing saves. If this is currently affecting your save, we can help you out! Please email us at support@crinklecutgames.com and attach your save file. Save files can be found in: C:\Users
\AppData\LocalLow\Crinkle Cut Games\Discounty. The file name is either "Save0.json", "Save1.json", or "Save2.json", depending on if you are using save slot 1, 2 or 3, respectively.
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