Поиск по STEAMB

Игры по онлайну и скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

Open Beta: New Planets & More

Hello everyone. Today I am releasing some more changes to the experimental branch.

Main Features

  • New Planets

  • Jump Points for Every Star System

  • Balance Changes

  • AI improvements

  • Peasant Mobs

  • Bugfixes

New Worlds

Some new planets have been created, and are distributed around the now significantly larger star cluster. The systems with new content are: 40 Eridani, Tau Ceti, and Sirius B.

1 / 1 · 100%

Cool Planet: Tau Ceti 1

A low density temperate gas giant with a highly oxygen/water rich atmosphere, making it an unorthodox, but very viable candidate for colonization. It will have some moons as well but I havent gotten to that yet.

1 / 1 · 100%

Warm Planet: 40 Eridani A-1

A hot desert world with a thick atmosphere. It may once have hosted a biosphere in the distant past

1 / 1 · 100%

Temperate Planet: Venus

Venus can now be terraformed using a similar, but more difficult and expensive, version of the same process used to terraform Mars.

Balance Changes

  • Technology/Unity cost reduced to 0.5x by default

  • Certain faction loyalty bonuses flattened

  • Bankruptcy now makes factions angry for 20 years, in addition to other debuffs

  • Rebellions which fail to materialize now also make factions angry

  • Logistics Capacity Removed, replaced with Admin Efficiency where applicable

  • Urbanization replaced by Infrastructure, which is expensive but has little upkeep, and is limited by technology

  • Warp Drive Tech 2 now enables interstellar transportation of non space units

  • Warp Drive 2 is now small enough to be put on any space ship

  • New "Irregular" Unit type that is absolute garbage but also only costs manpower

  • AI likes building spaceships more

  • AI likes building air and strategic units more, but only major powers

  • Manpower modifiers from characters flattened greatly

  • Manpower recovery reduced by 66%

  • Recruitment buildings (Port, Aerodrome, Spaceport, Barracks) generally cheaper, but limited by technology

  • All disloyal factions will now give unrest

  • Unrest generally more dangerous

New/Improved Edicts

  • Edicts now use admin efficiency

  • Added a few new edicts

  • New edict macro builder which allows you to mass edict in your country and filter by admin efficiency

Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения