0.16.1 Optimization & Bugfix Update
Hello everyone. Today I have some optimization related things to release. I wanted to hold off a little longer to finish character updates but there have been reports of very bad performance and I think I have the solution for the most part taken care of. This is especially important for AMD graphics card users.
Changelog
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General performance improvements
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Night lights on colonized planets
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Planetary map shaders simplified and optimized significantly
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New bad character traits
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New really good character traits
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1% of characters will generate as "great people" and get very high stats and other big bonuses
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You can now pay stability to recruit characters
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CPU optimizations for backend logic
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Fixed crash bug with AI returning territories to itself
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Workshop Items can now include .json files which modify game content
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Changed workshop item creation workflow
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Protectorates now give unrest reduction but also reduce assimilation
NOTE
I have recently updated Engine versions for the project. This means there are a bunch of small incongruities I may have not found yet, so if anything looks out of place let me know.
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