Patch 1.0.05
General
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Changes: Masterwork gear no longer grants an experience bonus and now provides 5 bonuses.
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Changes: The layout for comparing three implants in the arsenal has been refined.
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Changes: Operations no longer generate more than one soldier rescue mission at a time.
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Changes: A new formula for calculating experience and rewards in operations has been implemented. Heroes receive more experience at lower levels and less at higher levels.
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Changes: You can now add active skills directly from the talent tree of the corresponding class.
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Fixed: When selecting a favorite item in the arsenal while selling items, the selection would be deselected from the hero’s equipment.
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Fixed: Fatigue, total health, and current health were displayed incorrectly in the unit menu.
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Fixed: The display of monsters’ health and armor in the bestiary.
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Fixed: Operations did not take into account heroes’ equipment bonuses for experience gains.
Missions
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Fixed: Texture sizes in mission “Point and case”.
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Fixed: Texture sizes in mission “Even Deeper!”.
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Fixed: Wrong enemy levels in mission “10th Symphony - Heroic”.
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Fixed: No class recommendation on mission card for “Assault on Crystalloid headquarters.”.
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Fixed: Credit reward size in mission “Trapped”.
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Fixed: Unlootable chest in mission “Trapped”.
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Fixed: Split the “Behind closed doors” mission in two, was too long.
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Fixed: Broken Phantasma animation in mission “Sometimes They Return“.
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Fixed: Camera in mission “Dangerous Tunnels”.
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Fixed: Texture sizes in mission “Giant Slayer”.
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Fixed: Texture sizes in various missions of the “The Darkest Dungeon”.
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Added new boss fight POI for Lampurator enemy.
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Added equipment rewards for sweep missions with bosses.
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Added additional missions for the alien ship sweep POI now 15-24lvl.
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Adjusted levels for crater sweep POI now 22-30lvl.
Balance
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Sigma-Parasitus Boss: Critical damage has been reduced from 150% to 125%, and total damage has been reduced by 15%.
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Hyperion Boss: Damage has been increased by 15%.
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Zygota Boss: Damage has been increased by 25%, and health has been increased by 15%.
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Alpha-Parasitus Boss: Critical hit chance reduced from 30% to 20%; critical damage reduced from 200% to 175%.
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Trinity Monster: Health reduced by 15%.
Combat
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Changes: The “Ammo Reserve” ability no longer increases the hero’s initiative to the maximum.
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Fixed: The “Deep Penetration” passive ability was removing the armor-ignoring effect from the “Bayonet Charge” active ability.
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Changes: Necronoms were not dying from player abilities that do not require action points.
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Changes: The “Panacea” effect was not consumed upon reaching 20 units if there were no detrimental effects to remove.
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Changes: The “Advanced Cooling” ability now blocks the “Crazy Soldering Iron” talent (there was previously a skill conflict).
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Fixed: Certain skills that require leveling up (“Pitcher,” “Everything Under Control,” “Soul Collector,” and others), which add effects when a condition is met, were not adding effects to active skills.
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Fixed: The “Advanced Interface” ability sometimes failed to increase the maximum number of “Fiery Brand” effects from 10 to 15.
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Fixed: The “Silent Assassin” ability worked with any ability.
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Fixed: The “Sprinter” perk did not work after the first battle in a raid.
Sound
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Fixed: Gunshot sounds for Centurio.
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Added: Sound for Androctonus’s “Pheromone Exchange” ability (was not playing).
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Fixed: Sound volume when leveling up multiple fighters simultaneously after operations.
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Fixed: Volume when negative effects (poison, burning, acid, bleeding) are upgraded simultaneously.
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Fixed: Footstep sounds in side missions in the lava caves.
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Fixed: Music transitions for the Great Glacier and the final boss battle.
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Fixed: Incorrect music for certain locations in some story missions and the Darkest Dungeon.
Miscellaneous
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Work is underway to improve the game’s Chinese localization. Part of the main story dialogue has been fixed.
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Various localization fixes.
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