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Fallen Enchantress: Legendary Heroes v3.0 Change Log

Stardock is pleased to release v3.0 for Fallen Enchantress: Legendary Heroes today. This new major update includes a host of performance improvements, crash fixes, balance updates and more.

Changelog

  • Tile yield update on screen aborts immediately if the terrain is invalid for a city (perf)

  • Fixed crash bug where garbage characters could get inserted into a scene node

  • Increased the map tilt further so you can see more pretty stuff

  • Calc Military Might now longer force updates the battle rank of units. (perf)

  • AI city updating is now multithreaded (perf)

  • CalcBattleRank changed to automatically cache the battlerank of the unit (major perf boost)

  • Units now always get a battlerank of at least 1 to ensure caching of battlerank

  • Sub-units of an army are no longer recalculated unless expressly ordered

  • Thread safe city count method added

  • Fixed a crash deadlock

  • AI monsters less likely to attack a city on lower difficulties

  • Monsters now use a cached combat rating to determine city strength (performance)

  • Fixed multiple crash deadlocks

  • Unit vector sized at 10 at start to reduce increments. (perf)

  • Timer update increased from 1ms to 0.5ms

  • Conclaves provide more research but less production and money

  • Fortresses provide more production but less money and research

  • Towns provide more money but less production and research

  • New improvement: Tower of Knowledge. Provides +1 research per essence

  • Tiny map size increased to 5x3

  • Small map increased from 5x4 to 6x4 (20 to 24 sectors)

  • Medium map size increased from 6x5 to 7x5 (30 to 35 sectors)

  • Large map size increased from 7x6 to 9x6 (42 to 54 sectors)

  • Huge map size increased from 8x7 to 12x8 (56 to 96 sectors)

  • Wrote a replacement for toupper() that is much faster

  • Lots of new quests

  • AI improvements

  • Quest based champions added

  • Units take slightly longer to produce to balance the availability of more champions.

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