Fallen Enchantress: Legendary Heroes v3.0 Change Log
Stardock is pleased to release v3.0 for Fallen Enchantress: Legendary Heroes today. This new major update includes a host of performance improvements, crash fixes, balance updates and more.
Changelog
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Tile yield update on screen aborts immediately if the terrain is invalid for a city (perf)
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Fixed crash bug where garbage characters could get inserted into a scene node
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Increased the map tilt further so you can see more pretty stuff
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Calc Military Might now longer force updates the battle rank of units. (perf)
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AI city updating is now multithreaded (perf)
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CalcBattleRank changed to automatically cache the battlerank of the unit (major perf boost)
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Units now always get a battlerank of at least 1 to ensure caching of battlerank
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Sub-units of an army are no longer recalculated unless expressly ordered
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Thread safe city count method added
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Fixed a crash deadlock
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AI monsters less likely to attack a city on lower difficulties
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Monsters now use a cached combat rating to determine city strength (performance)
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Fixed multiple crash deadlocks
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Unit vector sized at 10 at start to reduce increments. (perf)
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Timer update increased from 1ms to 0.5ms
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Conclaves provide more research but less production and money
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Fortresses provide more production but less money and research
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Towns provide more money but less production and research
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New improvement: Tower of Knowledge. Provides +1 research per essence
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Tiny map size increased to 5x3
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Small map increased from 5x4 to 6x4 (20 to 24 sectors)
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Medium map size increased from 6x5 to 7x5 (30 to 35 sectors)
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Large map size increased from 7x6 to 9x6 (42 to 54 sectors)
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Huge map size increased from 8x7 to 12x8 (56 to 96 sectors)
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Wrote a replacement for toupper() that is much faster
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Lots of new quests
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AI improvements
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Quest based champions added
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Units take slightly longer to produce to balance the availability of more champions.
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