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March Update

Howdy Wreckers,

We're pleased to let you know that a new rocking update for Wreckfest is out!

CONTENT

  • Added two new spanking rides, MudDigger and Rocket.

  • Added a number of new banger racing and demolition derby inspired paint jobs (more coming).

CAREER

  • Reworked championships 1–2 to offer more variety and reduce grinding.

  • Added support for challenge events (for now, only one is available for playing in the first championship but more will be added).

  • Added reward pool functionality to ensure player always received parts that are a) suitable for a vehicle they own and b) not already owned c) appropriate for the current series.

  • It’s now possible to view the bonus objectives in the pause menu, and making progress towards the target or completing it results in an on-screen notification.

  • In multi-heat events, the player start position is now randomized to the second (latter) half of the grid.

  • In multi-heat events, the start order in the Semi-Final and Final is now based on the finishing position of the qualifying heats.

  • Round placement history is now viewable in the series standings view.

  • Finishing position is now correctly taken into an account in the career rewards calculation.

  • Player final standing is now correct in the series completion screen.

  • Added support for reward-only vehicles that cannot be purchased from the car dealer.

  • Added AI players using cars upgraded to the next class, for example Class C > Class B.

ART

  • Added more dynamic objects to a number of tracks (Tarmac 1, Tarmac 2, Tarmac 3, Mixed 3, Mixed 7, Sandpit 1, Sandpit 2, Sandpit 3, Gravel 1, Mixed 1, Mixed 2, Mixed 4, Mixed 5).

  • Added ramps and dynamic objects to Speedway 2 Demolition Arena to make the gameplay more interesting, confined the arena to the middle area.

  • Fixed a number of minor and major bugs and glitches on many tracks (including proxy objects, clipping objects, terrain tears, missing collisions, etc.)

  • Improved environment art and added more dynamic objects to Speedway 2.

  • Improved environment art, added new assets and dynamic objects to Tarmac 3.

  • Tarmac 2, added new background buildings and replaced old proxy objects.

  • Big Stadium, fixed multiplayer car change location + general improvements.

  • Added damage model for the dynamic barrel prop.

  • Overhauled Garage, Market, Assembly, Customization, Tune and Paint views.

  • Overhauled Career Series Selection and Next Race screens.

  • Overhauled Custom Event views.

DESIGN/PHYSICS

  • Visual damage is now more dynamic and gives a better impression of sheet metal being deformed.

  • Collisions between light and heavy vehicles are now better balanced, with light vehicles not appearing as feather-weight in collisions.

  • Decreased the sector protection effect of the visual customization parts and/or increased the weight of selected parts.

  • Removed the effect of vehicle body panels absorbing damage, so all damage goes directly to the chassis health.

  • Tweaked gameplay damage for Normal and Realistic Damage to match the visual damage more closely.

  • Dynamic objects now have slightly more mass to them.

  • In Custom Race, the player start position is now randomized to the second (latter) half of the grid.

  • In Garage, body style and size vehicle properties have been replaced with a single type property.

  • Novice AI is now more challenging with less obvious rubberbanding, and the jump between the Amateur and Expert difficulty is not as significant as previously.

  • AI players now exhibit a reduced tendency to avoid the player car.

  • Added a placeholder Credits item to the Main Menu Misc section.

TECHNICAL

  • MP: Added support for Normal/Realistic Damage in multiplayer, available in the lobby and the server settings.

  • MP: Fixed two separate instances of a server crash related to situations in which the player leaves the server.

  • MP: Player stats overlay is now disabled while spectating.

  • Adding heavy customization parts no longer results in the vehicle acceleration stat being reduced to 0.0.

  • Improved AI throttle and brake use after severe engine/brake damage when damage is set to Realistic, so that AI no longer gets stalled.

  • In a Custom Event, AI now correctly uses lawnmowers when the lawnmower AI Set is selected.

  • Increased the amount of mesh particles (the shrapnel-y bits and pieces) emitted in collisions.

  • Mesh particles now use custom vehicle color, matching the car color they're emitted from.

  • Engine block no longer gets unrealistically deformed with visual damage.

  • Added leaderboards for the few tracks that were previously missing them.

  • Integrated backtrace.io for automatic crash reporting.

AUDIO

  • Added in-game spectator audio, crowd cheering etc.

  • Updated Tristar engine audio with a new one.

  • Tire wobble effect audio now plays only when there is visible tire wobbling.

  • Fixed a number of minor audio issues.

NOTED FOR CONTENT CREATORS

  • Wwise was updated to version 2017.2.1 build 6524.

Thanks for the all support and have fun racing!

Читать в Steam ↗

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