Early Access Patch Notes - 0.93.12 & 0.93.13 Hotfix
0.93.12 and 0.93.13 Hotfix is now live on Steam! Below is the detailed changelist:
0.93.12:
Gameplay Adjustments
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Optimized the selection logic when small animals overlap with facilities.
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Adjusted the daily satiety consumption of small animals (Swamp Beast > Alpaca > Tail-standing Pheasant > Chameleon Bug).
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Adjusted the texture anchor points of some facilities.
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Changed the working status indicator of the fry incubator (from rotating arrows to glowing effect).
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Adjusted the summoning of small animals outdoors to no longer be restricted by whether the room is closed.
** BUG Fixes **
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Fixed the issue where the fish tank did not update properly after loading a saved game.
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Fixed the display abnormality in the River Valley map (Cliff Corner - Junkpile Mountain Cliff area).
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Fixed the abnormal behavior when placing fish tank objects in construction mode.
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Fixed the issue where the sound effect repeated at the end of fishing.
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Fixed the problem of identical items failing to stack due to functional changes in updates.
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Fixed the issue where casting a line in the eastern pond would immediately cause the hook to detach.
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Fixed the abnormal resource refresh in the River Valley, Wetland, and Ridge Valley areas.
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Fixed the issue where reloading without drone battery will repeatedly trigger low battery warnings.
0.93.13:
BUG Fixes
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Attempted to fix floating and freezing issues that could occur when removing platforms during animals' movement.,
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Attempted to fix issues where animals will not produce raw materials under certain conditions.,
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Fixed an issue where Mody's position might be abnormal after inheriting a saved game.,
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Fixed an issue where clicking on animal status prompts/building health prompts could cause the confirmation of construction pop up to be invalid.,
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Fixed an issue where ingredients would disappear when taken out of cooking utensils with a full backpack.,
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Fixed an issue where the wood collection buff did not take effect when collecting wood from upright wooden frames.,
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Fixed an issue where the mail "Greenhouse Seeds" might be sent repeatedly.
Gameplay Adjustments
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Added texture variations for small animal toilets when no feces are present.,
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Increased the stackable quantity of platform-type items and processing-type items.,
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Lowered the satiety threshold for animals to start losing mood.
Report BUGs & Share Your Feedback
If you have encountered issues while playing or would like to share your feedback, please feel free to report it via our QA email at qa@logoi.net.
Alternatively, you could also report it through our Early Access Report Form or join Doloc Town official Discord community and report it there.
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