Alchemical Awakening Balancing update 0.7.2.1
Aethermancers!
We just released another small patch accompanying our Alchemical Awakening update! We are nerfing some of the over-performing Echo skills, but also buffing some types that performed not as well recently. We also fixed quite some more bugs!
Small Changes
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Added Skip Button to Khepri Cutscene (for now only works once you are in the “Combat” view part of the cutscene)
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When there is a conflict between a local and a remote savefile the timestamps of when each save file was last saved are now displayed to help with the decision
Type, Monster & Other Balancing Changes
Echo:
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Molten Charm: Changed to: “Applies Echo to target ally. On Echo: Target ally generates 1 Random Aether. Free Action.”
- Old effect: Target ally generates 1 Random Aether. Applies Echo to that ally. Free Action.
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Ripple Charm: Changed to: “Applies Echo to target ally. On Echo: Applies Dodge to target ally. Free Action.”
- Old effect: Applies Dodge and Echo to target ally. Free Action.
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Echo Glacier: Reduced base damage to 2 x 4 (from 2 x 5)
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Chorus: Required support actions to generate Aether adjusted to 7 (from 5)
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Blessed Pact: Damage adjusted to 1 for every 4 buffs consumed / applied (from 1 for every 3)
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Overheal: Removed the Healing +1 perk
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Bubbling Echo: Reduced healing to 2 x 4 (from 2 x 5) and reduced shielding to 1 x 4 (from 2 x 3)
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Voice: Echo application adjusted to 1 for every 7 allied Actions (from 1 for every 6 allied Actions)
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Sanctuary: Shielding per Echo stack reduced to 2 (from 3)
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Unbound Aether: Healing reduced to 3 (from 4)
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Echoes of Torment: Echo stacks applied reduced to 2 (from 3)
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Shout: Shielding removed
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Positive Vibrations: Healing reduced to 2 (from 3)
Regeneration:
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Energizing Strike (Action): Damage increased to 4 x 3 (from 4 x 2), debuff cleansing reduced to 3 (from 4)
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Reactive Storm (Maverick Action): Crit Chance increased to +20% (from +15%)
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Massive Regeneration (Maverick Trait): Now increases Regeneration healing by 1 for every 20 health (instead of every 25 health)
Terror:
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Foreboding Rain (Action): Terror applied increased to 4 (from 3)
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Bone Chill (Action): Terror applied increased to 6 (from 5)
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Hail Storm (Action): Terror applied increased to 3 (from 2)
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Chilling Trap (Maverick Action): Terror applied increased to 7 (from 6)
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Tyrant (Maverrick Trait): Terror applied increased to 1 for every 5 shield (from 1 for every 10 shield)
Burn:
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Bonfire (Action): Burn applied increased to 3 (from 2)
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Alchemical Charge (Action): Damage increased to 3 x 5 (from 3 x 4)
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Lightning Charge (Maverick Action): Damage increased to 3 x 5 (from 3 x 4)
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Electrical Burn (Maverick Trait): Damage increased to 15 (from 11)
Purge:
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Mud Fling (Action): Healing increased to 10 (from 7)
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Ebb (Maverick Action): Purged Aether increased to 5 (from 4)
Age:
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Mud Tide (Action): Healing increased to 2 x 7 (from 2 x 6)
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Cleansing Flame (Action): Healing increased to 5 (from 4), debuff cleansed increased to 5 (from 4)
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Summon Wisp (Maverick Action): Shield Upkeep increased to +3 (from +2)
Critical:
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Splatter (Critical Trait): Crit Chance increased to 30% (from 25%)
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Cunning Minions (Critical/Sumon Maverick Trait): Crit Chance per minion increased to 15% (from 10%)
Heal:
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Cleanse Corruption (Trait): Healing perk increased to +2 (from +1)
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Natural Cure (Action): Debuffs cleansed increased to 6 (from 4)
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Auto Heal (Trait): Healing increased to 3 x 3 (from 2 x 3)
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Snow Mark (Maverick Action): Healing increased to 3 x 5 (from 2 x 7)
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Synchronous Healing (Maverick Trait): Healing increased to 2 x 5 (from 2 x 4)
Summon:
- Increased the essence for several Maverick Summon Actions: Faun, Wisp, Yokai, Salamander, Impundulu, to 5 (from 4)
Others:
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Champion Ravager changes
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Removed Crit Damage +1 perk
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Vestige-2 trait changed to Cosmic Horror (instead of Nightmare)
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Champion Dullahan changes:
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Dullahan (both shifted & unshifted): Vestige-1 trait changed to Shared Torment (from Aggressive Purging)
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Dullahan (both shifted & unshifted): Shielding perk increased to +2 (from +1)
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Shifted Dullahan: Vestige-2 trait changed to Tyrant (from Cosmic Horror)
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Increased cost of Epic Artifacts at the Merchant to 35 (from 25)
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Domovoy: First perk increased to Healing +2 (from +1)
Bug Fixes
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Adjusted skill acquisition requirements:
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Fortify: Requires summons in the party
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Boreal Blessing: Requires summons in the party
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Ebb: Requires Echo in the party
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Essence Eruption: Requires summons in the party
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Aethereal Minions: Requires summons in the party
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Afflicted Minions: Requires summons in the party
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Afterstorm: Removed requirement for evasion
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Bloodletting: Requires Weakness in the party
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Bloody Echoes: Requires Echo in the party
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Blind: Requires either Terror or Evasion in the party
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Chorus: Requires support actions in the party
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Cosmic Echo: Requires Echo in the party
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Echo Chamber: Requires Echo in the party
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Echoes of Torment: Requires support actions
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Echolocation: Requires Echo in the party
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Critical Purging: Removed requirement for Crit Chance
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Dread and Gore: Requires either Terror or Bleed in the party
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Ember Pact: Requires purging / stealing Aether in the party
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Immortal Evil: Requires Regeneration in the party
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Overheal: Requires heals in the party
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Positive Vibrations: Requires Echo in the party
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Sanctuary: Requires Echo in the party
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Torpor: Requires Weakness in the party
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Tyrant: Requires Terror or Shields in the party
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Unbound Aether: Requires support action
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Fixed Living Armor weakness reduction not processed correctly when enemies were doing not much damage with their hits
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Added the missing shield cap to Crystalize
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Fixed possible loading issues and teleporting back to Pilgrim’s Rest when entering a portal
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Fixed Evasion Mastery not taking all of the crit chance into account
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Skull can no longer multiply buff stacks applied to your own monsters
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Fixed merchant discount never applied onto the artifact
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Fixed the artifact offered at merchant always being improved version when you had the ‘Merchant Rarity Upgrade’
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Fix being able to get "Interacted with : 9" texts etc.
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Fix Bronze Lion Reset Action description
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Update Alchemical Woods Soulbound Prices for Lilly to match the ones from Pilgrimage Path
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Fix Japanese Loca for the Skill Explosive Release
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Make Khepri 2nd and 3rd Phase Tutorial stop time to avoid weird interactions with retaliates
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Fixed Overheal description
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Fixed Loyal Minions sometimes not applying the 2 Essence bonus
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Fixed Synchronous Healing only triggering one heal instead of two
We also have quite some more bigger-effort reworks and adjustments for some other skills planned (like certain Terror skills), but those will come with the next bigger update!
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