Face reveal for 5000
5000 Discord members!
That number is unbelievable on its own. A milestone. To have so many people interested in the game is crazy. But what I'm even more surprised is the general atmosphere. I see so much respect, good discussion and fun. Nobody spoils or trolls, but so many are helpful. It just feels like we all have the common goal to see a good game. That is so very **motivating **for me. And it already had a big impact on the game in just a few weeks.
So again, thanks!
I wanted to just forget about this interview, but well gotta give something back ;)
Changelog
Demo Build #33
-
Merchants offer can be rerolled now
-
Tavern marker showing who eats goes up and down instead of flickering
-
Reworked Crossbowman
-
Reduced Satyr and Dinosaur knockback by ~20%
-
Reduced Gremlin scaling damage by 30%
-
Reduced Lizard cooldown by .25s
-
Reduced Jester cooldown by .5s
-
Increased Fighter base shield by 1
-
Increased Ghost base and scaling damage by 25%
-
Increased Whraith cooldown by .25s
-
Fixed level up screen stats being wrong
-
Fixed directional attacking units not alternating when placed on gate
-
Fixed Monk rank 3 description
Demo Build #34
-
World events and guest offers are predefined now
-
Geologist chance increases when they find a sign, but it resets when they find anything else
-
Knight does not follow targets endlessly anymore
-
Crossbowman does less damage the more often he hits the same enemy
-
Reduced Crossbow scaling damage by 50%
-
Reduced Crossbow's bolts movement speed by 15%
-
Increased Crossbow's base damage from 2 to 4
-
Clear tooltip before going into tavern
Demo Build #35
-
Saves have backups now in case of crashes during saving or accidental resets
-
Geologist findings are predefined now
-
Moving a unit resets its cooldown
-
Day does not end while there is no tavern
-
Changed thickets flower color so it does not get mistaken as bush
-
Linked Wiki in main menu
-
Lich is Mage now
-
Jester is Ranged now
-
Shaman's Doe getting hit does not count as breach anymore
-
Shaman's Doe spawns directly in front of the first unlocked unit spot in the column
-
Reduced Crossbowman damage scaling by 25%
-
Reduced Lightning Elemental damage scaling by 25%
-
Increased Sharpshooters cooldown from 0.5s to 0.75s
-
Improved Deathpriests hitbox
-
Fixed total statistics only counting the last two days
-
Fixed Jailer achievement (untested)
-
Fixed exit animation when skipping Merchant or Witch
-
Fixed an error when Shaman's Doe gets spawned
Demo Build #36
-
Tavern summary screen!
-
All monsters have a bit less health
-
Fixed bug in worker path finding that prevented some routes
-
Fixed unit buildings displaying unscaled stats
Demo Build #37
-
Improved knockback to feel a bit more natural
-
Improved timing on skipping tavern summary
-
Added experience amount to tavern summary
-
Level always visbile in tavern summary
-
Reduced cost of Demolisher from 5 to 2 ingots
-
Reduced Ghost passive buff for dark damage from 50%/100% to 20%/40%
-
Reduced Treant passive buff to health from 5/10/20/50 to 3/6/12/24
-
Reduced Lich's damage scaling by 50%
-
Reduced Archlich's range by 40%
-
Increased Pixie damage scaling by 15%
-
Increased Monk damage scaling by 5%
-
Halfling's shot have a little knockback
-
Fixed some items only applying their effect after a unit gets moved
-
Fixed triggering attacks or passives by moving units
-
Fixed a few stats not resetting properly
-
Fixed no icon in tavern summary when units get nothing to eat
-
Fixed Treant rank descriptions
Demo Build #38
-
Reworked animal spawns
-
Each morning one new animal spawns, but only when there are less than three animals in total
-
Whenever a thicket gets destroyed (by the demolisher) one additional animal spawns
-
Units health value gets displayed when hovering over its button
-
Improved performance of damage numbers and status effects greatly by reusing them
-
Reduced Marksman damage scaling by 30%
-
Reduced Marksman health scaling by 50%
-
Fixed Armor's upgrades
Demo Build #39
-
Damage against shield is always displayed in blue damage numbers
-
Added support for crits to blue damage numbers
-
Boss chest can be rerolled
-
Boss chests use predefined randomness
-
Spawned animals use predefined randomness
-
Resources in the world use predefined randomness
-
Breaches do not affect glory anymore (temporary test)
-
Fixed dead units getting experience
-
Fixed heal status using burning fx
-
Fixed moving a unit after it started an attack could lead to problems
-
Fixed Shaman spawning doe at the wrong position
-
Fixed the game trying to spawn animals on exit
-
Fixed empty line in UI after banning
Demo Build #40
-
Added effect dictionary system that displays explanations next to unit sheets and item cards
-
Marksman increased range by 20%
-
Djinn increased damage scaling by 25%
-
Cyclops reduced cooldown from 3.5s to 3.4s
-
Skeleton reduced buff for dead units by 50%
-
Reduced Jailer achievement requirement to 89
-
Fixed Knight's ability Inspire
-
Fixed bleeding status having the adverse effect
Demo Build #41
-
Separated curse from hero powerups
-
Curse levels get unlocked by beating the demo instead
-
New selection for curse level once unlocked
-
Removed hero powerups revival, curse and magnet
-
Doubled price of hero powerup Banish
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.