Поиск по STEAMB

Игры по онлайну и скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

Face reveal for 5000

5000 Discord members!

That number is unbelievable on its own. A milestone. To have so many people interested in the game is crazy. But what I'm even more surprised is the general atmosphere. I see so much respect, good discussion and fun. Nobody spoils or trolls, but so many are helpful. It just feels like we all have the common goal to see a good game. That is so very **motivating **for me. And it already had a big impact on the game in just a few weeks.

So again, thanks!

Join the discord community!

I wanted to just forget about this interview, but well gotta give something back ;)

Changelog

Demo Build #33

  • Merchants offer can be rerolled now

  • Tavern marker showing who eats goes up and down instead of flickering

  • Reworked Crossbowman

  • Reduced Satyr and Dinosaur knockback by ~20%

  • Reduced Gremlin scaling damage by 30%

  • Reduced Lizard cooldown by .25s

  • Reduced Jester cooldown by .5s

  • Increased Fighter base shield by 1

  • Increased Ghost base and scaling damage by 25%

  • Increased Whraith cooldown by .25s

  • Fixed level up screen stats being wrong

  • Fixed directional attacking units not alternating when placed on gate

  • Fixed Monk rank 3 description

Demo Build #34

  • World events and guest offers are predefined now

  • Geologist chance increases when they find a sign, but it resets when they find anything else

  • Knight does not follow targets endlessly anymore

  • Crossbowman does less damage the more often he hits the same enemy

  • Reduced Crossbow scaling damage by 50%

  • Reduced Crossbow's bolts movement speed by 15%

  • Increased Crossbow's base damage from 2 to 4

  • Clear tooltip before going into tavern

Demo Build #35

  • Saves have backups now in case of crashes during saving or accidental resets

  • Geologist findings are predefined now

  • Moving a unit resets its cooldown

  • Day does not end while there is no tavern

  • Changed thickets flower color so it does not get mistaken as bush

  • Linked Wiki in main menu

  • Lich is Mage now

  • Jester is Ranged now

  • Shaman's Doe getting hit does not count as breach anymore

  • Shaman's Doe spawns directly in front of the first unlocked unit spot in the column

  • Reduced Crossbowman damage scaling by 25%

  • Reduced Lightning Elemental damage scaling by 25%

  • Increased Sharpshooters cooldown from 0.5s to 0.75s

  • Improved Deathpriests hitbox

  • Fixed total statistics only counting the last two days

  • Fixed Jailer achievement (untested)

  • Fixed exit animation when skipping Merchant or Witch

  • Fixed an error when Shaman's Doe gets spawned

Demo Build #36

  • Tavern summary screen!

  • All monsters have a bit less health

  • Fixed bug in worker path finding that prevented some routes

  • Fixed unit buildings displaying unscaled stats

Demo Build #37

  • Improved knockback to feel a bit more natural

  • Improved timing on skipping tavern summary

  • Added experience amount to tavern summary

  • Level always visbile in tavern summary

  • Reduced cost of Demolisher from 5 to 2 ingots

  • Reduced Ghost passive buff for dark damage from 50%/100% to 20%/40%

  • Reduced Treant passive buff to health from 5/10/20/50 to 3/6/12/24

  • Reduced Lich's damage scaling by 50%

  • Reduced Archlich's range by 40%

  • Increased Pixie damage scaling by 15%

  • Increased Monk damage scaling by 5%

  • Halfling's shot have a little knockback

  • Fixed some items only applying their effect after a unit gets moved

  • Fixed triggering attacks or passives by moving units

  • Fixed a few stats not resetting properly

  • Fixed no icon in tavern summary when units get nothing to eat

  • Fixed Treant rank descriptions

Demo Build #38

  • Reworked animal spawns

  • Each morning one new animal spawns, but only when there are less than three animals in total

  • Whenever a thicket gets destroyed (by the demolisher) one additional animal spawns

  • Units health value gets displayed when hovering over its button

  • Improved performance of damage numbers and status effects greatly by reusing them

  • Reduced Marksman damage scaling by 30%

  • Reduced Marksman health scaling by 50%

  • Fixed Armor's upgrades

Demo Build #39

  • Damage against shield is always displayed in blue damage numbers

  • Added support for crits to blue damage numbers

  • Boss chest can be rerolled

  • Boss chests use predefined randomness

  • Spawned animals use predefined randomness

  • Resources in the world use predefined randomness

  • Breaches do not affect glory anymore (temporary test)

  • Fixed dead units getting experience

  • Fixed heal status using burning fx

  • Fixed moving a unit after it started an attack could lead to problems

  • Fixed Shaman spawning doe at the wrong position

  • Fixed the game trying to spawn animals on exit

  • Fixed empty line in UI after banning

Demo Build #40

  • Added effect dictionary system that displays explanations next to unit sheets and item cards

  • Marksman increased range by 20%

  • Djinn increased damage scaling by 25%

  • Cyclops reduced cooldown from 3.5s to 3.4s

  • Skeleton reduced buff for dead units by 50%

  • Reduced Jailer achievement requirement to 89

  • Fixed Knight's ability Inspire

  • Fixed bleeding status having the adverse effect

Demo Build #41

  • Separated curse from hero powerups

  • Curse levels get unlocked by beating the demo instead

  • New selection for curse level once unlocked

  • Removed hero powerups revival, curse and magnet

  • Doubled price of hero powerup Banish

Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения