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The Quinfall - Update Notes (20.03.2025)

Quinfall will be undergoing scheduled maintenance on March 20, 2025, between 04:00 and 05:30 (GMT+3, Turkey time). This update contains various fixes and gives a preview of what's coming next.

Connection and Server Improvements

  • Significant improvements have been made to connection issues.

  • A scalable new server infrastructure has been completed.

  • Server capacities have been significantly increased.

  • Locked channels can now be activated and new channels can be added as needed.

  • Each channel increases capacity while allowing players to play on the same server.

  • Fixed an issue where characters would not be in their previous location when reconnecting after disconnecting from Arena battles or dungeons.

Gameplay and Mechanics Updates

  • Dungeon daily point increase raised to 300.

  • Automatic chat language detection reactivated.

  • Shared gatherable resources between channels are now channel-specific. Previously, a tree cut down in one channel was also cut down in another.

  • Ships are now limited to a maximum of 5 pieces for chanels while in the water. Previously it was limited to 5 total. Also, ships will no longer appear in your list in different channels while on the water, but may appear in other channels when they are towed to port.

  • Fixed an issue where Level 50 characters could not earn Pet EXP.

  • Fixed a rare inventory visual bug related to tool activation.

  • Population indicator on the channel screen has been temporarily disabled and will be reactivated in the next update according to the new server architecture.

  • Character Level, PVP, and PVE rankings have been activated.

  • Dungeon Boss drop rates increased by 30%.

  • Sorting is now disabled while mass item deletion is enabled.

  • Fixed an issue where Clan Shrine badges were required after Level 4 of the Individual Shrine. Individual Shrine badges must now be used.

  • Fixed an issue where hunting and gathering EXP did not vary based on material quality.

Language and Community Support

  • In-game language options are now open-source.

  • Players can now edit these language files to contribute.

  • New language options will be added in the future under “Community Support”

Bug Fixes and Optimizations

  • Fixed an issue where players could not be recruited into a clan in certain cases.

  • Repair kit drop rates have been reduced.

  • Fixed an issue where caravan mounts could not be summoned in certain situations.

  • The in-game feedback system has been temporarily disabled for an enhanced version (video, screenshot uploads, and other features).

  • Fixed an issue where some desert region creatures were positioned in a way that prevented them from dealing damage to players.

  • Adjustments were made to ensure that items inside built structures and decorative objects are not lost when removed by players.

  • Fixed an issue where shrine circles were sometimes not clearly visible on the world map.

  • Teleportation fees are now determined based on level, in addition to distance and weight. Low-level players will have lower teleportation costs.

  • Fixed an issue where ship captains could still control the ship after dying.

PVP Updates

  • Players who log out during PVP will now lose PVP points, and the last player to deal damage will gain PVP points.

  • Players who log out during PVP will respawn at the nearest settlement.

  • Upon first login and after teleporting, players now receive a 30-second damage protection shield, which is removed if they move.

Coming Soon - Future Updates

  • Weapons Balancing adjustments will be made to improve gameplay experience.

  • Clan Quest System will be introduced, allowing clans to participate in unique quests and earn rewards.

  • Clan Passive Skill System, providing passive benefits to clan members.

  • Development will be made for the current Arena Event.

  • NEW Aetherion Clash, offering competitive PVP challenges and exclusive rewards.

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