The Quinfall - Battle for Zenith
New Feature: Party Finder
“Every hero deserves a team.”
You asked we delivered.
The long-awaited automated dungeon party system is finally here! Based on overwhelming community feedback, we’ve developed a tool that lets players instantly match with others who fit their role and build preferences.
No more manual invites, no more spamming chat channels just queue up and dive into adventure. This has been one of the most requested quality-of-life features, and we’re proud to bring it to life.
Time to find your perfect party and conquer together!
New Event: Zenith Conquest
The battlefield awaits your glory.
Zenith Conquest is a dynamic event alternating between PvE and PvP daily no two days are the same. Here’s how it works:
📌 System Highlights:
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Mode switches daily, determined by the system.
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Up to 25 players per flag, 100 players per battlefield, and additional rooms open based on demand.
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Teams are assigned randomly upon registration.
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PvP Mode: Teams clash!
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PvE Mode: Common enemy mutual hostility disabled.
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Objective: Team up, whittle down the Boss’s health, and climb the damage-ranking ladder.
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Battle ends when the Boss is defeated or time runs out.
🎁 Rewards:
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Based on total damage dealt by each team.
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Ranking ladder grants increasingly valuable loot.
Bug Fixes & Improvements
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Fixed an issue where the Pelthera buff duration was not visually updating in real time.
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Fixed a bug that allowed multiple build objects to be placed at the same location due to momentary lag.
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Major backend work was done to address a memory leak that could occur when players traveled long distances on the map without restarting the game. Improvements will continue based on player feedback.
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Fixed an issue where lost raft treasures at sea were not counted toward clan missions.
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Adjusted Clan War rewards: Bronze League rewards have been removed, and Clan EXP has been added to the reward pool.
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Players who participate in any session of a Clan War are now restricted from joining war rounds for a new clan for 5 days.
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Increased the amount of Silver required to create a clan.
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Fixed an issue that prevented character movement at the front of warships.
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Significantly reduced the sound radius of guitar-playing NPCs in cities.
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Added an option to remotely delete altars from the altar control window in certain situations.
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Fixed a rare issue where build objects placed in altar areas would collapse over time due to a support system bug.
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Houses for Rent and Farms for Rent are now permanently switched to the purchase system. Some adjustments have been made to their prices. In addition, already rented houses and fields have been updated as purchased.
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Prevented placement of new altars on top of trees.
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Fixed a rare bug where some players could not see ships due to harbor NPC errors.
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Improved Russian language localization.
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