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Patch 0.9.9.68 - Improvements and Bug Fixes

Bug Fixes & Technical Improvements

  • Fixed an issue where potions and foods lasting over 1 hour displayed only the minute portion in the timer (e.g., a 1.5-hour potion appearing as 30 minutes).

  • Major back-end improvements were made to the crafting system for all workbenches. This change does not affect gameplay but prevents potential material loss and production index confusion in future updates.

  • Updated inventory item data to synchronize with the server (e.g., NPC sell prices and other inconsistent values).

  • Fixed an issue on the European server where planted seeds could still be harvested 1–2 hours after their timer expired.

  • Fixed untranslated text in newly added UI elements from the last update.

  • Fixed the issue in Olympiad battles where LifeStaff’s Healing Zone and Life Infusion skills were unavailable.

  • Fixed a bug where HP/MP did not visually regenerate upon entering the Olympiad.

  • Fixed an issue where Olympiad Shining and costume effects were visible on invisible characters.

  • Fixed an issue where forced teleports could result in instant death due to Fall Damage if the player was mid-air during teleportation.

  • Fixed visual distortion in the Heroic Shining effect during movement.

  • Fixed a bug where the cooldown reduction effect on the Dual Axe Ultimate Skill sometimes produced incorrect results.

  • Fixed a visual bug on the equipment enhancement screen where the success rate increase was not shown when using the exact number of luck-boosting materials.

Gameplay & Balance Adjustments

  • Added Alternative Skill Set System, players can now create multiple skill tree combinations for different weapon types. Extra skill pages can be permanently unlocked for all weapons via a store item.

  • Increased plant yield from Harvesting to better support potion crafting needs.

  • Reduced level requirement for 110-level accessory crafting profession from 75 > 70.

  • Increased the spawn rate and numbers of sea creatures.

  • The required material amount for Token material exchange has been reduced.

  • The Alliance system has been temporarily disabled.

  • For the European region, Clan Wars and Olympic War times have been moved forward by 1 hour.

Content & Features

  • New costume armors added to the game.

  • Login rewards refreshed, new reward list will activate after each 28-day period.

  • Added Prize Wheel (Spin System) to the in-game store.

  • Temporarily applied 50% discount to all costumes.

  • Added Reference System reward: players entering a valid referral ID now receive 400 V-Coins.

  • Added a 1-month transaction history to the Central Market for completed buy and sell orders.

(Previous historical data before this update is also visible.)

UI & Visual Changes

  • Removed icons from the top-left HUD to make room for a more refined interface system.

  • Fixed various minor UI and localization issues in recently added panels.

Skill Balance

Dual Axe:

  • Bloodthirst skill damage increased from 260% > 300%.

  • Savage Slash skill damage increased from 200% > 280%.

  • Powerful Strike skill damage increased from 210% > 280%.

Two-Handed Sword:

  • Heavy Swing skill damage increased from 210% > 270%.

  • Berserker’s Rage cooldown reduced by 1 second.

  • Paralyzing Slash skill damage increased from 250% > 270%.

  • Piercing Thrust skill damage increased from 230% > 250%.

  • Sword Storm final passive duration increased from 1 second > 2 seconds.

**What's next?

  • Skill / Combat Rework!
  • UI Rework**
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