Patch 0.9.9.68 - Improvements and Bug Fixes
Bug Fixes & Technical Improvements
-
Fixed an issue where potions and foods lasting over 1 hour displayed only the minute portion in the timer (e.g., a 1.5-hour potion appearing as 30 minutes).
-
Major back-end improvements were made to the crafting system for all workbenches. This change does not affect gameplay but prevents potential material loss and production index confusion in future updates.
-
Updated inventory item data to synchronize with the server (e.g., NPC sell prices and other inconsistent values).
-
Fixed an issue on the European server where planted seeds could still be harvested 1–2 hours after their timer expired.
-
Fixed untranslated text in newly added UI elements from the last update.
-
Fixed the issue in Olympiad battles where LifeStaff’s Healing Zone and Life Infusion skills were unavailable.
-
Fixed a bug where HP/MP did not visually regenerate upon entering the Olympiad.
-
Fixed an issue where Olympiad Shining and costume effects were visible on invisible characters.
-
Fixed an issue where forced teleports could result in instant death due to Fall Damage if the player was mid-air during teleportation.
-
Fixed visual distortion in the Heroic Shining effect during movement.
-
Fixed a bug where the cooldown reduction effect on the Dual Axe Ultimate Skill sometimes produced incorrect results.
-
Fixed a visual bug on the equipment enhancement screen where the success rate increase was not shown when using the exact number of luck-boosting materials.
Gameplay & Balance Adjustments
-
Added Alternative Skill Set System, players can now create multiple skill tree combinations for different weapon types. Extra skill pages can be permanently unlocked for all weapons via a store item.
-
Increased plant yield from Harvesting to better support potion crafting needs.
-
Reduced level requirement for 110-level accessory crafting profession from 75 > 70.
-
Increased the spawn rate and numbers of sea creatures.
-
The required material amount for Token material exchange has been reduced.
-
The Alliance system has been temporarily disabled.
-
For the European region, Clan Wars and Olympic War times have been moved forward by 1 hour.
Content & Features
-
New costume armors added to the game.
-
Login rewards refreshed, new reward list will activate after each 28-day period.
-
Added Prize Wheel (Spin System) to the in-game store.
-
Temporarily applied 50% discount to all costumes.
-
Added Reference System reward: players entering a valid referral ID now receive 400 V-Coins.
-
Added a 1-month transaction history to the Central Market for completed buy and sell orders.
(Previous historical data before this update is also visible.)
UI & Visual Changes
-
Removed icons from the top-left HUD to make room for a more refined interface system.
-
Fixed various minor UI and localization issues in recently added panels.
Skill Balance
Dual Axe:
-
Bloodthirst skill damage increased from 260% > 300%.
-
Savage Slash skill damage increased from 200% > 280%.
-
Powerful Strike skill damage increased from 210% > 280%.
Two-Handed Sword:
-
Heavy Swing skill damage increased from 210% > 270%.
-
Berserker’s Rage cooldown reduced by 1 second.
-
Paralyzing Slash skill damage increased from 250% > 270%.
-
Piercing Thrust skill damage increased from 230% > 250%.
-
Sword Storm final passive duration increased from 1 second > 2 seconds.
**What's next?
- Skill / Combat Rework!
- UI Rework**
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.