The Quinfall - Patch v1.0.0.23
Hello everyone We are going to release a new patch today. This is the first major patch of the full release. It includes combat zone updates, balance changes, and much more. You can find all the details below.
-
Fixed an issue where sprinting while jumping did not consume stamina.
-
Increased the daily limit of the Prize Wheel (using in-game Silver)
-
Removed the fall damage animation.
-
Fixed a visual issue related to the recently added armored costume.
-
Fixed an issue where characters could sometimes take damage in their spawn area after dying in Arena battles.
-
Made minor adjustments to World Boss schedules.
-
Introduced Elite Accessories along with the Blueprint system used to obtain them. A new Elite Conversion system has also been added to crafting stations, allowing players to upgrade existing accessories.
-
Added Vorgath Blood, which is used in the Elite Conversion process.
-
Added Concentrated Creature Essence to the production station.
-
Level 100 Legendary/Rare equipment can now be recycled at the recycling station to obtain Ancient Ore, with the amount varying based on the item’s star level.
-
Added the Nyxium material to Smelting stations.
-
Sword and Shield Shield Bash, After using the skill the character now gains 25% movement speed for 3 seconds. The stance animation at the end is removed.
-
Sword and Shield Heroic Drop, Area diameter is increased by 25%. The character getting stuck on the target is removed.
-
Dual Dagger Razor Shuriken, After using the skill the character now gains 30% movement speed for 3 seconds. Damaged enemies are slowed by 30% for 2 seconds.
-
Dual Dagger Death Waltz, Attack animation is sped up by 80%.
-
Spear Rule, The character getting stuck on the target during use is removed.
-
Spear Face Off, The character getting stuck on the target during use is removed.
-
Spear Mirage, The character now gains immunity to negative effects for 1 second during skill use. Also, the character getting stuck on the target during movement is removed.
-
Spear Equilibrium, The HP value of the passive skill is increased from 40% to 60%.
-
Spear Spearfall, Area of effect is increased by 20%.
-
Spear Lance Cyclone, Area of effect is increased by 20%.
-
Dual Axe, Basic attack animations are sped up by 25%.
-
Dual Axe Slaughter, Slows the damaged target by 30% for 2 seconds.
-
Dual Axe Battle Roar, HP loss during skill use is removed.
-
Dual Axe Deathroll, Area of effect is increased by 20%.
-
Dual Axe Rage Burst, Movement range is increased. HP loss during skill use is removed.
-
Dual Axe Guillotine, Animation speed is increased by 40%, range is increased. 2X
-
Dual Axe Cruel Authority, Effect range is increased by 40%.
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.