Update 0.9 | Rise of the Necromancer
RISE OF THE NECROMANCER
The Necromancer has arrived! Version 0.9 is our first big content patch since Early Access, bringing a completely new way to play alongside tons of new content, systems, balance changes, and improvements.
New class: THE NECROMANCER
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Comes with its own unique weapons, items, abilities, rewards, and summoning mechanics.
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New Ghoulcaller and Rotbringer subclasses.
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New Minion System - summon allies that independently attack, scale with your stats, inherit effects and damage types, and even tank enemies.
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Many new summoning and minion-support items.
MASSIVE POLISH, BALANCE AND QOL CHANGES
Major performance, UI, tooltip, audio, localization, shop, and visual improvements. Extensive balance changes across weapons, items, sets and enemies - plus hundreds of bug fixes.
NEW CONTENT & SYSTEMS
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New adventure zone featuring 4 major areas and a new final boss.
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New Invaders, altars, Sacrificing Pit, Soul Forge, permanent adventure buffs, and more.
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Hellfire expanded to 20, with new rewards and item tiers.
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New level cap of 60.
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Skip to Boss unlockable.
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New Minion, Summoning, Energy Shield, and Debuff talent clusters.
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Loadouts now have independent talent trees and custom names.
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New Energy Shield defensive system.
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Hundreds of new relics, weapons, items, and build possibilities.
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New Upgrade System - combine matching equipment into stronger versions.
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Improved targeting, damage, knockback, crits, dashing, enemy AI, waves, and bosses.
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Adventure progress is now be saved between levels.
AND MUCH MORE. Thank you for playing, testing, and sharing your feedback.
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