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Questions and Answers session results!

Hello Brave Gladiators!

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A few days ago we launched a big Question and Answers session, and here is the most upvoted questions we got from different social platforms with the comments and answers from the developer team.

Q: Can Perusia be more useful? A: Yes, we have some ideas and plans for revamping the Perusia region, making it more complex in terms of both story and game mechanics. One of the ideas (no promises that it will come to life) is to create a personal Prosperity system for Perusia - with its own Tax Collector and buildings to construct.

Q: I hope there will be advertising where you can earn diamonds A: There is the Mysterious Chest that can provide some gems for the Ads Watch. We don't plan to add more options for now.

**Q: When new story mood coming out. Are there any other locations after the hollowstone mine? ** A: For now, the Hollowstone Mine questline involves preparations for marching out to Blightstone Marshes. We are eager to introduce the continuation of the story, featuring new locations to explore, enemies to defeat, resources to gather, equipment to craft, mysteries to solve, and drama to experience. Our plans for the first quarter of 2024 are to introduce the Blightstone Marshes Act into the game.

Q: Add Guild events, buildings, meetups. A: Guild mechanics are something we really want to explore, although we can't promise to deliver something significant in the first half of the next year.

Q: I hope there is a function that allows character clothes to be shaped like custom clothes. A: We really love the idea and understand its origin. Many players have a collection of outdated items with a low power score but a unique visual appearance. Although allowing players to choose their visual appearance is a cool idea, it can undermine visual expectations. For example, if you encounter a player who looks like a leather newbie but actually has Combatant Gear underneath, it can be very confusing. Therefore, we can't make promises at this point, but the idea has crossed our minds.

Q: I suggest that you add the option of group play in the league or a challenge that combines one league with another league. A: Group content, such as dungeons, that genuinely offers multiplayer activities is something we aspire to incorporate into our game in the distant future. However, it will require significant changes in the way players interact with each other—introducing roles, classes, and abilities to make group gameplay truly engaging. While the concept is consistently on our minds, there are no plans to introduce it in 2024.

**Q: Will you continue the story across the bridge where you entered the villa? ** A: The bridge is the path from which our character came, and who knows, maybe one day we will revisit this area.

Q: The ability to trade with other members of your tribe would be nice. A: Trading or exchanging goods with guild members is not something we want to see in the game. However, having certain items accessible only to guild members, obtainable through special coins or by participating in guild activities, would be a nice addition.

Q: One thing well two, first the auto harvest feature in the lower left should also allow us to auto craft the number of items we wish to make. A: Auto-mode improvements are something we want to explore in the near future. Allowing players to disassemble items, collect loot from craft stations, or focus on gathering resources instead of chasing enemies is something we aspire to achieve.

Q: Hey, are u still planning to go on with ur idea “pets” from be4? I would love to see something like that implemented. A: We still have it on the list of future plans, but there's nothing specific in the first half of the next year. Although we would love to see our Gladiators with mighty bears or lions fighting alongside them in the glorious battles to come.

Q: Will you be including a global chat feature? A: Interesting Idea, but no plans for that in the closest future.

Q: I would like to see a new equipment storage method where weapons and armor can be put on display instead of in a warehouse. A: A mannequin or weapon display are indeed interesting ideas. Something we will definitely look into in the future. But first, we need to add more options just to store armor. Perhaps additional equipment storage?

Q: Is there any plan of adding disassembly work table and repair in Ertuscan tombs? Is there any chance of a workshop to merge the existing weapns/armours to higher tiers? A: The Etruscan Tomb is something we want to change in the near future, and yes, there are ideas for creating safe zones with options to replenish supplies, repair gear, and disassemble items. There is an answer regarding merging in the question below.

Q: Will you add the ability to view the equipment of guild members? A: The idea of checking the guildmates' gear or even visiting their villa is indeed something great. We have some thoughts about that, but it will not come to life in the first quarter of 2024.

Q: Will you add an option to merge equipment to higher grade (outside events) and to be able to re-roll their stats? A. No plans for that, sorry. 'Merge' is something experimental that we introduced in the recent events, but it's something we want to keep exclusively in that context.

Q: Will there be things within the guild in the future? (Guild Race with Leaderboard, Guild co-op zone building. A: We still have plans for those, but not in the near future.

Q: Will there be an option to change the attributes (Critical Chance, Bonus Damage, Block Chance...) of a weapon/armor? A: Reforging is a highly desirable yet conflicting mechanic. Although it offers options for players to focus on their chosen build as a favorite, in 99% of cases, players tend to select the most powerful attributes and completely ignore the others. While it is something we want to introduce, if it ever comes to fruition, it will likely have some downsides—such as "lower" options than could be obtained through crafting or limited attempts to reforge, and so on.

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