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Update on Oct 16 - Many Bug Fixes, Optimization, Clearer Gameplay

This update contains several bug fixes

  • Music sounding weird or starting over when running fixed
  • SteamVR should no longer open when starting the game
  • Glitching through gates and stable walls should no longer be possible
  • Horse rental options will no longer repeat two days in a row
  • Anti-aliasing setting not doing anything when turning on TSR fixed

Other improvements

  • You can now choose the exact dialogue when interacting with objects. This should make it clearer to find what you have to do at the start of the game.
  • Added more instructions to Cherry Peak on how to find the lesson timetables.
  • Performance optimizations on all levels but mainly on the University map - if your game was previously crashing while loading the level, this problem might now be fixed, since it's lighter to load.
  • Added a Screen Percentage setting - if your game looks blurry and pixelated, check that the percentage setting is at 100%. The percentage setting only affects the graphics significantly when you have Anti-Aliasing set to *Fast *or Off.
  • Motion blur effect when riding in first person has been removed at least for now entirely. It might come back later as an optional setting after it's been improved.
  • Added a Vertical Sync setting, for those that experience screen tearing. You might also want to try changing your graphics card's own Vsync settings for Tales of Rein Ravine - a couple of players reported that they had improved performance after turning it off.

Possibly fixed issue?

  • I'm aware of an issue where players with an Intel integrated graphics card get recommended a 30.0.101.1340 driver model, despite already having a newer one. This looks to be an known issue with the game engine version that TORR currently uses. I added some code that should bypass the graphics card check in this build, but if it still doesn't work, the game will have to be migrated to a newer engine version at some point (a bigger task unfortunately).
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