Subliminal: Episode 1 Demo | Patch Notes v1.3
💡 Important Note
- Due to changes to the save format in this patch, all settings have been reset. This is a one-time change in preparation for the launch of Episode 1, and we apologize for any inconvenience!
🛠️ Changes
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Added full un-bind support for the "Controls" menu. Pressing "Escape" while re-binding will un-bind the selected key.
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Added the ability to have an "interactive" crosshair.
- This option allows for the crosshair to only appear when hovering/performing an interaction, rather then the existing always/never options.
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Using the jump key while crouched now causes the player to stand up.
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Several additions and improvements to all levels, backported from their full game versions.
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Major save system improvements -- Settings and Gameplay data are now separate save files.
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Improved localization support.
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Updated audio, subtitle, and upscaling integrations.
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Added initial support for non-16:9 aspect ratios to account for ultrawide monitors.
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Certain areas of the game may have visual issues. Please report these issues through the appropriate channels as well as what resolution/window mode settings you were using at the time.
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A new setting in the Graphics tab has also been added to allow configuring whether to constrain to horizontal or vertical field of view.
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🔧 Fixes
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Fixed several key binds not appearing as their shortened names, causing some visual issues.
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Fixed interaction issues in The Basement related to the changes introduced in v1.2.1.
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Fixed potential softlocks in The WaterWorks.
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Fixed the zoom out sound effect unnecessarily playing during the intro transition to The Basement.
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Fixed animation issues in the pause menu that caused softlocks.
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Fixed several visual and animation issues with interactable items.
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Fixed the "Sprint Hold / Toggle", "Crouch Hold / Toggle", and "Depth of Field" options not properly adjusting when changed in certain areas.
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Fixed the "Language" setting not having any effect until the game was restarted.
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Fixed cases where "Language" default detection could fail.
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Fixed an issue where changing the "Crosshair" setting would cause it to appear while the game was paused, resulting in a double-crosshair.
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Fixed "stick drift" that could occur with player movement while using a controller.
⚠️ Known Issues
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Crashing on launch or during gameplay for some players.
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If you encounter this, please send in a crash report to our team.
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Please also be sure to be as descriptive as possible in your report (When exactly the issue happened, specs, ways we can reach out to you, etc.).
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Controller Support
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Full controller support will be released with Episode 1.
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The demo contains partial support, and we are aware of various issues with it that will be fixed when Episode 1 releases.
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You may see improvements to this system in the meantime prior to the full version release. These will be noted in the changelog as needed.
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