Subliminal: Episode 1 | Patch Notes v1.0.2 (Demo v1.5.2)
🛠️ Changes
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Reworked several puzzles, mechanics, and environments for an overall better user experience.
- This also includes various fixes to several environments, including Memory Disposal and its chase sequence.
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Updated the Clock Hint in the Basement to be a shorter length, improving localization support.
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Various Setting changes and adjustments
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The "HUD Icons" setting is now enabled by default.
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Adjusted the GPU name format for the "Graphics" settings menu.
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Added "Hit Lighting", "Dirt Mask", and "Color Fringe (Chromatic Aberration)" settings to the "Immersion" category.
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Added "Smart Crouch" to the "Controls" category, allowing customization of certain player crouch behaviors.
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Added "AO (Ambient Occlusion) Quality" to the "Graphics" category.
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Moved the "Depth of Field" and "Motion Blur Amount" settings from "Graphics" to "Immersion".
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Improved performance when using the "APPLY" button in "Graphics" settings.
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Adjusted object support for "Interaction Outlines" setting, when set to "ALL".
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Adjusted how key names "L-Click", "R-Click", "M-Click" are displayed to be more recognizable.
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Outside of gameplay, the names are now "Left Click", "Right Click", and "Middle Click".
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For In-Game-UI or other gameplay areas, an image of the mouse is now used to display these keys, similar to gamepad inputs.
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Re-enabled "Toggle Narration" functionality and added a HUD Icon while the audio is muted from this key being pressed.
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Adjusted the Flashlight HUD Icon to now be separate indicators of the player having/using their light.
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Adjusted the frequency of hints when hovering over Squeeze Paths.
🔧 Fixes
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Fixed a misplaced Emotional Encouragement zone in the Playplace Entrance area.
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Fixed an incorrect voice-over being used for the Security Cam Intro, when using "Chinese (Simplified)" Voice Language.
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Fixed various audio issues that could occur during the Arcade Ending.
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Fixed an animation issue with the Arcade Ending gate.
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Fixed one of the indicators in the Memory Load UI appearing dashed instead of solid.
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Fixed AMD RX 9000 series GPUs not using Hardware Raytracing by default.
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Fixed an issue causing a potentially incorrect default "Voice Language" setting.
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Fixed missing localization support for the "SKIP" text in the Credits Screen; now named "EJECT".
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Fixed an edge-case unintentionally allowing VSync to be turned on whilst in Windowed Mode.
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Fixed an issue causing certain levels after the Playplace to not be loaded.
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Fixed an issue causing certain Deep Storage levels to not be loaded.
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Fixed being able to leave Walter's room in the Playplace Entrance area, before the sequence was completed.
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Fixed balloons unintentionally receiving decals, leading to visual issues in certain locations.
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Fixed an issue causing the player to be able to still throw pick up items while they were not visible.
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Fixed the "Hide and Seek" achievement not being awarded in certain circumstances, depending on how the player participated in the Basement challenge.
⚠️ Known Issues
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Crashing on launch or during gameplay for some players.
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If you encounter this, please send in a crash report to our team.
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Please also be sure to be as descriptive as possible in your report (When exactly the issue happened, specs, ways we can reach out to you, etc.).
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