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Subliminal: Episode 1 | Patch Notes v1.0.3 (Demo v1.5.3)

🛠️ Changes

  • Reworked the Memory Meter to serve a more significant part in the story.

    • Various story details (Both hidden and visible details), SFX, VFX, and more have been altered as part of this change.
  • Reworked the VFX and SFX when starting a new game, based off a previously scrapped feature.

  • Reworked Throw/Hold UI Indicators, for both in-game and menu UI displays.

  • Reworked the Apply/Revert UI in the Settings screen for a more polished and visually consistent appearance.

  • Reworked lighting for the conveyors in Memory Disposal, to no longer come from floating sources.

  • Re-added a previously removed easter egg in The Basement.

  • Re-added a previously removed easter egg in an early Bounce House level.

  • Restored the Memory Lane minigame to its launch (v1.0, v1.5.0) state.

    • We apologize to those who found this minigame to be more difficult in recent patches.
  • Adjusted the Emotional Encouragement Zone in the Playplace to only be present after activating one of the switches.

    • Previously, this zone was active immediately upon entering this area.
  • Adjusted the Smile Plush to no longer be "allergic" to all pickup objects, just itself.

    • It also can no longer be thrown away, due to being too big to fit in the trash.
  • Added two new usable pickup objects: Water Guns and Fire Extinguishers

    • These can be found in various areas of the game.

    • These objects can also no longer be thrown away, due to being too big for the trash.

    • Water Guns can be refilled over time via positioning the object under a source of water flow.

    • More pickup object interactions will be appearing in future updates; stay tuned!

  • Adjusted Toy Guns to now have dynamic mass, based on the ammo loaded into it.

    • This change also applies to both new pickup object types as well.
  • Removed the sound effect that was present when the Conscience slowed down the player.

    • Only a HUD indicator is still used for this scenario.
  • Removed the colored door lock puzzle from the Dark Playplace level.

  • Removed various unused media files, to reduce build size.

  • Improved performance in the Waterworks for certain areas.

  • Various audio adjustments to resolve issues of audio being too quiet or in the incorrect sound bank.

    • Players will notice different sounds are now affected when adjusting different "Audio" settings.
  • Improved performance in various UIs.


🔧 Fixes

  • Fixed an issue that could cause certain Emotional Encouragement zones to not properly function.

  • Fixed an issue causing objects to still be usable while plugging in the cable in The Basement.

  • Fixed various meshes clipping through walls or otherwise being missing/mis-aligned in certain levels.

  • Fixed various material and script issues in the Erase Ending rooms.

  • Fixed an issue causing incorrect voice lines to be played when first entering the Bounce House rooms.

  • Fixed pickup objects being able to hit invisible walls in certain Bounce House levels.

  • Fixed a script error that could occur with certain types of cable wires.

  • Removed an extra light switch being present in the full episode version of The Basement erase room, that was not present in the demo version.

  • Fixed an audio issue causing a hard cutoff to be present for interacting with Walter or with the Red (Moveable) Sensor Light.

  • Fixed an issue causing the Memory Meter to not be usable in certain scenarios.

  • Fixed cases of the Credits Screen persisting longer than intended.

  • Fixed an issue causing certain parts of Waterworks to remain loaded after leaving the area.

  • Fixed various issues causing the "Color Fringe" setting to not be respected for certain visual effects.

  • Fixed various pickup objects (As well as the Memory Meter) clipping when held by the player.


⚠️ Known Issues

  • Crashing on launch or during gameplay for some players.

    • If you encounter this, please send in a crash report to our team.

    • Please also be sure to be as descriptive as possible in your report (When exactly the issue happened, specs, ways we can reach out to you, etc.).

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