Patch 0.13.5 (Ghost Town Patch)
Hello explorers!
With the recent release of 0.13 and the Meta Quest port in spring, the dev team are taking a bit of a break. Our next major update is coming this autumn (most likely September). We also have a Dev Diary scheduled for July. In the meantime we hope you enjoy the following changes and fixes!
CHANGES
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(Settings) Added an option to disable the display of the current helmet.
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(Settings) Added a section for Creator Settings to the game menu, where you can enable and configure the Creator Camera (note: using it will reduce game performance). Also added an indicator in the main menu showing when the Creator Camera is active.
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(Performance) Improved overall performance and optimization, increasing the game's stability and efficiency.
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(Weapons) For some weapons, installing a foregrip now disables the ability to grip the handguard with the off-hand.
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(Weapons) 6x Cartridge Belts for the IZh-27 stock are now available in two variants: for the right and left side. Barrel-mounted Cartridge Belts can be attached to either side, too. The Sight Magnifier is now also available in two versions: flipping to the right or to the left.
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(Weapons) You can no longer interact with the cartridges in IZh-27 barrel cartridge belts while the weapon is in a holster.
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(Gear) Added new Artifact models and adjusted their color schemes.
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(Gear) Item information in certain missions now updates immediately upon changes.
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(Radius Locations) Improved the environment design of the Pechorsk Outskirts.
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(Radius Locations) Increased the amount of loot found in buildings at the Pechorsk Outskirts.
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(Radius Locations) Some small environmental objects are now grabbable.
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(Enemies) Refined enemy vision settings: reduced player detection distance and increased reaction time at all times of day, including dawn and dusk, and especially at night. Fog, grass, and bushes now have a greater impact on enemy vision.
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(Co-op) Voice Chat and microphone are now enabled by default when starting a Co-op game. The system's default input device is automatically selected, and microphone volume is set to 50%.
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(Co-op) Significantly increased the range of Proximity Voice Chat.
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(Co-op) Proximity Voice Chat is now affected by the surrounding environment, making voices sound more realistic.
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(Co-op) Player names are no longer displayed above heads.
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(UI) Instead of a black screen during shader compilation, a progress bar is now displayed to indicate that a background process is running.
FIXES
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(Settings) Bullet Tracers option now works correctly again.
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(Tutorial) Leaving the Command Room during the tutorial on the first visit is no longer possible.
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(Weapons) The distance grip issue of all IZh-27 no longer occur after placing them in the backpack.
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(Weapons) The foregrips can no longer be gripped with both hands, can always be removed, and no longer stop working or cause hand twisting under certain conditions.
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(Weapons) Ammo in M4A1, G36, and [classified] now always chambers correctly when changing magazines and cycling the bolt.
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(Weapons) Increased the effective range of the Laser Sight.
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(Weapons) Fixed incorrect Rate of Fire value in the Item Info for the Stashed Beretta M9.
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(Gear) Fixed the armor indicator on the Explorer’s Watch.
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(Gear) The mission zone radius on the map now exactly matches the zone radius in the location.
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(Gear) Backpacks are no longer unequipped when placed in the Terminal’s tray for mission items.
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(Gear) Pouch rotation now works correctly when placing them on the lower part of the backpack.
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(Facility) Restored the original size of the trees floating on the edge of the Radius.
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(Radius Locations) Collisions on ladders in the Pechorsk Outskirts are no longer missing.
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(Radius Locations) Fixed visual bugs on all locations of the Radius.
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(Radius Locations) Fog in Distortion Zones now displays correctly when the player enters without Distortion-Proof Headgear.
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(Enemies) At the Pechorsk Outskirts, Mimics in ambushes no longer shoot through walls when they hear the player in the next room.
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(Enemies) Mimics no longer freeze or get stuck in place without reacting when the player approaches.
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(Enemies) The Fragment’s core can still be destroyed if a saveload was made after its spawn.
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(Enemies) The Fragments’ visual effects bugs no longer occur.
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(Co-op) Refactored the Hedgehog Anomaly for the Co-op mode and fixed its animation display for the client.
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(Co-op) Mission items on the client no longer appear unfolded or keep playing their sounds after a saveload or transitioning to another location.
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(Co-op) The host's backpack no longer appears open to the client after a saveload or transitioning to another location.
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(Co-op) Items in the Shop no longer appear unavailable to the client after they rejoin the session.
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(Co-op) The Trigger button no longer stops working for the client after exiting the game in the Supply Depot and rejoining the session.
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(Co-op) Facility gates no longer ignore the client after completing the Top Priority Mission: Extract the Case.
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(Co-op) Removed the unnecessary Load tab in the client’s in-game menu.
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(Co-op) Fixed several issues related to voice chat.
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(Co-op) The client can now also open and close the fridge at the Facility by pulling the handle.
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(Co-op) Fixed a bug where the client would start experiencing various issues when too many items were present on the map.
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(Index) Fixed issues with Valve Index controller functionality in the main menu.
Latest Diary Entries
🔸 The Ghost Town Update… and more!
🔸 The Tips & Tricks
🔸 The End of the Year
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