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Into the Radius 2 is out of Early Access!

Hello explorers, old and new 👋 A little over a year and a half ago, on July 24th 2024, we released the first public version of the game into Early Access. Asking you to believe in the followup to the original game. To try it early, playtest and share your feedback. And so many of you took part in this journey! With today’s update, the game is finally shaped into a coherent experience from beginning to end.

If you’re new here…

Welcome! Into the Radius 2 is a sequel to ITR1: an immersive VR survival shooter, set in a realm of surreal landscapes and deadly entities known as Pechorsk Anomaly. The Radius is filled with eerie creatures born from distortion as well as anomalies that await your misstep. To survive, you must make proper use of all your gear, prepare well for each mission, study your enemies and use your surroundings wisely. While the threat is dangerous and unpredictable at times, the UNPSC (the organization you work for) provides you with tools to take care of your gear and customize it. You can personalize your rig and backpack by arranging the components to your liking and painting them in colours or patterns of your choice.  You can also repair and customize your guns with various stocks, optics, handguards, and other attachments to suit your exploration style. And you can invite another explorer to accompany you on your journey!

Warning: Previous saves aren’t compatible with this version of the game. But if you are a beta 1.0 participant, you can transfer your saves and continue where you left off.

Features of 1.0

  • A fully completable story with ten unique story missions, nine secondary mission types (178 secondaries in total) and five access levels to unlock. 

  • Co-op play with proximity voice chat (currently limited to two players).

  • Three main locations and two sub-locations to explore, as well as passages between them.

  • Three types of enemies: fragments, mimics and creeps (12 variants in total).

  • You’ll have 25 types of firearms to choose from (53 guns in total).

  • Nine anomaly types, as well as distortion zones and anti-distortion equipment.

  • Fully customizable weapons (except pistols), rigs, backpacks and armor; durability and maintenance system for items.

  • Hunger (stamina) and food. 

  • Artifacts and loot.

  • Paint and stencils applicable to weapons and player items.

  • Difficulty settings and Iron Man mode.

  • Achievements.

The Price…

Will remain the same. And to celebrate the launch, there will be a 33% discount for a whole week, until the end of April!

Future plans

If you’d like to learn about our future plans, feel free to check out our latest Dev Diary.

[expand type=details expanded=false]

Changes since Update 1.0 Beta 4

  • [Narrative] The Guide: Removed excessive callouts and idle lines in transition areas, reduced encounter frequency, and toned down delivery. Some lines are now optional and tied to Guide figures in the world. All VO has been re-recorded.

  • [Narrative] The Supervisor: Lowered volume, cut or rewrote select lines, and re-recorded them with a calmer tone. Post-mission briefings are now optional messages on the tablet.

  • [Narrative] The Presence: All lines revised and re-recorded.

  • [Narrative] Destructible figures and Mimics: Lines updated and re-recorded.

  • [Accessibility] Subtitles updated to match new voice lines.

  • [Settings] Added full difficulty customization before starting a new game.

  • [Tutorial] Added an option to skip the tutorial at the start.

  • [Weapons] Fixed pistols showing an “empty chamber” warning on the first Trigger press after toggling safety, despite a round being chambered.

  • [Weapons] Fixed SKS dovetail rail clipping.

  • [Weapons] Added the Remington 700 in .338 Lapua Magnum and the Colt 1911 in .45 ACP.

  • [Weapons] Added the M67, RGD-5, RGN, and RGO grenades.

  • [Weapons] Reworked detachable magazine reloads so you now guide the mag into place instead of it snapping in automatically.

  • [Weapons] Rebalanced grenade throw range and damage.

  • [Weapons] Fixed grabbing the pin when the grenade wasn’t in your hand.

  • [Weapons] Added press-to-cook behavior when holding a grenade with the pin removed.

  • [Gear] Added 10 new spray paint colors.

  • [Gear] Added a guitar.

  • [Gear] Fixed eating and smoking not working after respawn or loading a save.

  • [Missions] Fixed an issue where carrying an active Throwsonde through a portal in “Door Data” could block progression.

  • [Missions] Fixed a destroyed portal in the “Two Keys for One Door” mission staying active and invisible.

  • [Radius Locations] Fixed some Ash chunks spawning in unreachable spots.

  • [Radius Locations] Mission progress now carries over correctly between sectors, preventing softlocks and unnecessary backtracking.

  • [Radius Locations] Fixed objects in Romashka Cooperative shelters not rendering at normal distances.

  • [Radius Locations] Fixed the Dandelion anomaly not going on cooldown after triggering.

  • [Co-op] Fixed Clients being unable to eat chocolate bars after unwrapping them.

  • [Co-op] Fixed a crash that could happen while cleaning a weapon.

Fixed the UI becoming unresponsive when opening the menu near a pegboard in the Supply Depot.

Fixed the bracelet health bar showing 100% after loading or transitioning between sectors.

Made the low-health screen overlay less intrusive.

  • [Performance] Improved performance in Pechorsk Outskirts.

  • [Other] Added Steam Achievements.

[/expand] Some of you have been here since the early days of ITR1, while others joined the community with ITR2. Without our explorers, this game wouldn’t be here right now. So from the entire development team, thank you for sticking with us over the months and years. It means the world to us!

See you in the Radius ☀️

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