Dev Diary: What's coming in the next release
Hello Prospectors!
Following on from our Early Access roadmap update last week, we want to share more details with the community on the upcoming summer update.
Here are some things to look forward to in the next planned unstable update which we’re aiming to get into players’ hands next week:
Game Progression
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Overhaul of the initial game experience to improve how things are introduced and explained to the player.
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Added lots of oil wells to the Swamp biome.
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New Polar and Desert biome progression objectives with new Bastion objectives.
Game Balancing
- Lots of revisions to offer a significantly more generous game experience.
Enemies
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Added enemy threat markers to let the player know how dangerous they are.
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Enhanced all four boss battles:
- Multiple stages with different behaviours and attack patterns for each stage.
Blocks
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Two new wheel blocks.
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Block purchasing and licensing:
- New settings to determine whether purchase/licensing costs are fixed or increase linearly.
Structures
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Updated names and descriptions to make it clearer what their purpose is.
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Individual structures will now deactivate if there is insufficient power.
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2 new Tech Yard Modules:
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Scanner Upgrade Module - Increases the range of your equipped scanners.
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Intermediate Repair Upgrade Module - Increases auto-repair speed and adds an additional repair charge.
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User Interface
- Revisions to the crafting interface, snapshots and Xpedia to provide improved clarity on how they function and the information that they telegraph.
Until next time, Prospectors!
- The TerraTech Worlds Team
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