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Patch Notes For Update 0.1.4 (4th April 2024)

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Hi all!

Here are the latest Patch Notes for update 0.1.4 that's just gone live on TerraTech Worlds:

Bug Fixes

  • The ‘Restore Grid Power’ button no longer overruns other UI elements

  • Fixed a crash that occurs when the last save is deleted from the ‘Load Game’ menu

  • Fixed a crash that occurs when moving your cab after a respawn

  • Fixed a crash that can occasionally happen when getting stacks of the corrosive debuff in the swamp.

  • Fixed a crash in multiplayer where the host and the client desync when floating/near water.

  • Names in credits no longer wrap around incorrectly

  • Fixed a crash that occurs when the automatic return of a structure block is blocked

  • Objectives now count as completed if performed retroactively

  • Fixed a crash that occurs when a Tech with flags and antenna is flying

  • Fragmenter now outputs all items at once instead of one by one, ensuring it no longer gets blocked despite there being enough space to continue fragmenting

  • Fixed a crash that occurs when joining a game where someone is holding a fragment in a tractor beam

  • Crafting machine inputs filled with resources no longer swap places when the player moves away

  • Crafting machine inputs are no longer slot-specific

  • Resource Laser SFX is no longer delayed

  • Fixed a crash that occurs when players are in their inventory

  • Fixed a crash that occurs when players try to rotate a dragging resource with the gamepad

  • Small Axle block can now be scavenged from enemy techs

  • Audio should no longer crash around the swamp biome using resource lasers

Balancing Updates

Reactor Costs

  • Reduced all reactor costs of all blocks by either 20% to 30% or one point, whichever is greater.

Combat

  • Increased the kickback and knockback for all weapons that fire projectiles (basically everything except the Resource Laser and the Sirocco).

  • Increased the fuse time for the Meteor Cannon (increasing its range).

  • Reduced the spread for the Meteor Canon and the Aftershock Rifle (making them more accurate).

  • All weapons now re-fire continuously when their fire button is held, rather than having to be fired semi-auto style.

  • Enemies now take pauses whilst firing and have reduced accuracy to stop them from being too overwhelming.

  • The time taken to use a restore charge (repair) has been reduced from 1.5 seconds to 0.75 seconds.

Crafting

  • Reduced the Debris to Carbon recipe in the Refinery down from 60 Debris for 9 Carbon to 10 Debris for 2 Carbon.

  • Reduced the Debris to Carbon recipe time to craft from 3 seconds to 1 second.

  • The Fragmenter’s yield multiplier has been increased from 1.5 to 2.

  • The tick transfer speed of the Conduits has been sped up from 1 to 0.25.

  • Reduced the crafting costs/ingredients for both the Medium and Large Silos, both now only require Aluminium and Carbon (or refined variants thereof).

Cargo/Inventories

  • Stack sizes of all raw resources increased from 30 to 60.

  • Reduced the cargo slot sizes of some blocks and structures (some blocks and structures that were 2x2, now only take up 1x1 in the cargo, silos or crates).

Objectives

  • Added several new resource delivery and defeat enemy objectives.

  • Increased the rewards for completing all delivery missions in the resource objective track, they now offer between 100 to 1000 BB per objective.

  • Added a new objective to remind players about claiming rewards for completed objectives to obtain the required block licence ahead of the ‘craft a small battery’ objective.

  • Added a new objective to help players gather Chlorine ahead of the ‘craft a small battery block’ objective.

  • The C.R.A.B. Cab is now unlocked from the eighth 'Destroy Enemy Techs' mission in the 'Security' objectives tab.

Thanks all: please feel free to leave a comment below or head over to (https://steamcommunity.com/app/2313330/discussions/) to talk about this latest update!

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