Tactical Assault VR Update 0.6.7
Tactical Assault VR Update 0.6.7
Additions: • New Mission - Sever Snake. Hunt down and identify the High-Value Target. • Added Spear-LT Rifle • Added Spear Short Rifle • Added Audio Reverb Zones • Added Seated Mode with Crouch button (Press Right Thumbstick Click to Crouch). Prone is not available in Seated mode. • Added Standing Calibration height. Settings > PlayerPrefs > Stand straight and select Standing Calibrate. Note: Standing Calibration scales the world around you to your headset's height setting. • Added Player to Player stabbing with knife. Get in knife fights with other players. • Added Trail to laser dot (experimental) • Added Hidden Forest C4 position icon in Satellite view. Useful if you can't find where the bomb dropped. • Added Grip attachments(Vertical Grip, Angled Grip and VGMod3 Grip). Not all weapons are compatible with grip attachments. • Added OKP-7 style Reflex Sight • Added bolt slap to SCAR-H • Added Incoming Storm to PvP • Added Sever Snake to PvP • Added PvP Round timer and round limit per map. 15 minutes per round. 3 rounds max until players are loaded back into the PvP lobby. • Added Experimental Camera Shake when shooting. Experimental. This setting may induce nausea. Turn On/Off in settings menu. • Added Hostages to Room Randomizer. (Bomb Defusal coming soon) • Added Shattered door pieces
• (PCVR) Added Spectator Camera Auto Cycle. Press F2 to start AutoCycle and F3 to stop. Cameras switch every 10 seconds. • (PCVR) Added documentary camera. These can be used by stand-alone Quest users too. But the camera must be rendered through PCVR monitors. • (PCVR) Added LIV Mixed Reality Integration. Greenscreen yourself into the game.
Changes: • Removed Virtual Stock option • Changed - Increased Enemy view distance for longer range engagements • New Suppressed SoundFX for M4 rifles • Updated M4A1 Sound • Updated Ak47 Sound • Updated SCAR-H Sound • Matched pistol hand alignment with Primary weapon hand alignment for better weapon alignment consistency • Increased size of Wire colliders for Void bomb defusal. You can now cut wires anywhere, not just the middle as it was previously. • Enemy shooting pattern randomized • Enemy view radius reduced by 1/3rd in night maps. Easier to sneak up on enemies at night. • (PCVR) Improved Spectator Camera switching when spectating. • Updated various fx particles • Enemies no longer make a sudden stop when killed. Enemy Velocity now transferred over to enemy ragdoll resulting in more natural death, especially if the enemy is running. • Updated Recoil stats for primary weapons • Enemies now alerted if you hit a door open with the buttstock • Dual Night Vision Goggles changed to Quad NVGs • Updated Enemy Hit animation • Updated Enemy flashed animation • Added Join Room Button 2-second time-out after the button is pressed • Updated Bullet Models • Updated MP5 and UMP5 • Cleaner Left-Hand Menu UI • Updated Player death ragdoll over the network. Ragdoll is no longer spawned. Avatar transitions into ragdoll. • Improved Enemy player detection for clients over network • (PCVR) more enemies if room Player count is greater than 4
Fixes: • Fixed Player listing not removing from list after player leaves room • Fixed Weapon Calibration resetting and not loading. DO NOT RELEASE YOUR WEAPON WHEN CALIBRATING!!! Very important! Settings now save and load properly without requiring a reset. Saving kills player. • Fixed smoke grenades smoke following emitter. Smoke is now emitted into the world and does not follow the local position of the emitter. • Fixed stabilized recoil when gripping magwell • Fixed Green Night Vision showing other colors. • Fixed PvP private rooms unable to join if players are in a match. Players can now join Private PvP rooms mid-match. • Fixed broken geometry in Incoming Storm. Building with long stairs • Fixed random username for new players not setting correctly • Fixed enemies constantly shooting after down or dead over network. Enemy reverts to patrol state if no other players are in their view. • Fixed Enemies doing a little twirl or running away when they see clients over network • Various small fixes • Fixed several seconds delay when downed/killed. No more delay.
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.