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Patch v1.0.1:611 - Gurglevale Design Fix

This patch tweaks design elements in a number of Gurglevale areas to make them more in line with our overall goals - based both on our observations of players and received feedback - and includes additional fixes as well.

Gurglevale Route

  • Key to Gurgling Tower now drops from the optional Grouse Tyrant boss instead of being picked up in the room connecting to Graveyard Basin.

  • Saves that have already defeated the boss, but haven't picked up the key automatically get the key added to the inventory.

  • Made the door underneath the optional Grouse Tyrant boss only require unlocking from the tower side.

  • Replaced the Gurgling Tower Key Item Pickup near Graveyard Basin with a Pack of Cigarettes.

  • All Gurgling Tower doors now require the key to be unlocked, and are unlockable from either side.

  • Fixed platforming visibility to reach Sir Onion's armour set.

  • Camera fix in Fungal Fields better hint at the Whiffy Lookout path when approaching from the village.

  • Humoral roots have begun to grow in the Bog.

  • Tweaked a couple of platforms to not be as punishing in Fungal Fields.

Demonbaron Keep

  • Added new shortcuts and a key to unlock them

  • Some platforms have been tweaked

  • Removed a couple of Crossbow enemies

  • Generally increased spawn timers for enemies

Dark Faith Enemies balancing

  • Tweaked Acolyte stagger 600 -> 550, poise 600 -> 250

  • Tweaked Acolyte WorldBoss health 2750 -> 2200, stagger 0 -> 600, poise 0 -> 300

  • Tweaked Gimp WorldBoss health 2500 -> 2000, poise 550 -> 200

  • Tweaked Swingblade DBK DMGmult 500 -> 200

  • Tweaked Swingblade DBK Boss DMGmult 500 -> 250

Redcrown Areas

  • Removed the wind zone beneath Frank Bastian's arena

  • New little frogges at the bottom of Mangrove Pits

  • Flymen are now hostile even if you are not in debt with Fat Don

Misc:

  • Fixed an issue with yield fading that caused certain entities to get stuck in the fading state

  • Refactor the code for the Control Guides (button hints in the bottom center screen) to fix a bug which caused the display to be wrong after switching input device after restoring an old control guide target.

  • Fixed an issue with Handmaidens that caused certain paths to fail to become linked when traversing in a specific way

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