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Patch v1.0.1:613 - Phantom Tower Tweaks

This patch focuses on some tweaks to the level design of Phantom Tower and a few bugfixes!

Bugfixes

  • Fixed issue where player would be teleported to the wrong place when player disconnected from a host after multiple teleports had previously tried to move the player at the same time (now only the first teleport to trigger will move the player).

  • Fixed issue where enemies of different factions could become stuck walking against each other when both were trying to get to the player.

  • Some fixes for unnoticeable bugs that bloated log files with errors

Phantom Tower

  • Slightly streamlined level pathing for discovery of the lever:

  • Replaced middle phantom guardian's door with Wrench door (and lock) to provide a better hint.

  • Removed door from Phantom Gatehouse to right side of Phantom Courtyard Front to make pathing less confusing.

  • Tweaked camera zone to direct downwards at Courtyard Front's top right door.

  • Added Coffee With Sugar pickup in a dropdown pocket at Phantom Courtyard Front.

  • Added a hidden fall-catch on the right side of Phantom Pinnacles to mitigate some uninteresting runbacks.

  • Increase strength of wind zones under Phantom Pinnacles to avoid consequential pathing confusion from removing the Gatehouse door.

  • Tweaked exit slope at Phantom Krulk's fall destination to more consistently catch players.

  • Tweaked camera zones for the hidden jumps on right side Phantom Pinnacles.

Misc

  • Added fresnel to boss (yellow) humorjar for visibility in dark areas

  • Fixed some platforms to make sure you don't get stuck in a loop while cursed with Serpent's Slip

  • Boghands now become dazed after the bell in the Bog Beach cave is rung, no longer attacking the player.

  • Made aggro distance for Boghands larger to counteract them not being set to aggro on spawn (which was needed to accomplish the above point).

  • Fixed a camera zone in first swing blade room of Demonbaron Keep to remove "popping"

  • Some humoral roots have started to grow outside Redcrown Cavalry's 2nd entrance

  • Oinko's Key is now properly consumed upon use

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