Patch v1.0.2:631
This is a minor patch with some balance and bugfixes, as well as a potential fix for some connectivity issues, though we rely on your continued reports to see if it has any noticeable effect!
Fixes
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Fixed issue with jump input buffer when landing on edges of platforms with Serpent's Slip
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Fixed Macheane Gonne and Vicar's Sickle and Dagger getting extra hits when the player weighed more
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Fixed bug causing combos to stop working above certain weights in PvP
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Fix bug with aether/rust being put on the autoequipped weapon after a boss kill while using Trust in Fortune
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Made some tweaks to the matchmaking server and the client to hopefully reduce connectivity issues
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Fixed issue with damage display for Macheane Gonne
Balance
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Increased Macheane Gonne's heavy attack damage by 66%
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Macheane Gonne can now hit multiple enemies at once
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Weight now only affects recovery past the last hit event (impacts weapons with multiple hits)
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Increased attack recovery slowdown when encumbered from 1.33 to 1.4
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Tweaked drop rate of High Order Knights armor from 2% -> 3%
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Tweaked drop rate of High Order Knight Crossbows armor from 1.5% -> 3%
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