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Devblog #10

Hello, friends. Today I’m sharing the latest updates on the game. A lot of work has been done, and I’m excited to tell you more.

Bicycle

  • The mechanics for the bicycle are now complete. It is fully functional.
  • Added the ability to save the bicycle along with the items placed on it.
  • A sound system for the bicycle has been implemented, adding realism to the gameplay.
  • The bicycle construction system is fully completed. Players can now assemble it using scrap metal.
  • The bicycle can now be used to transport weapons, food crates, water bottles, and ammunition, making it easier to manage resources and save time.
  • The speed of the bicycle has been slightly reduced for greater realism, and it decreases further when turning.
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Gameplay Updates

  • Easy mode is now set as the default.
  • All items found in the city are automatically teleported to the warehouse.
  • Finding items in the city now grants 100 experience points.
  • Optimized game code, fixed errors, and improved performance.

Dialogue System

  • Work on the dialogue system is almost complete.
  • Added a voice-over system.
  • Added a facial animation system.
  • The dialogue system has been integrated into the game for interactions with NPCs in cities.
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Additional Mechanics

  • A new vendor has been added who sells a book from Mr. Zam that grants level 1. He appears randomly during rain.
  • Players can now build windows in houses and shops.
  • Added notifications about the current day of the week and total days in the game (displayed after sleeping or at the start of a new day).
  • Added lighting to the warehouse.
  • Added lighting near the weapon vendor.
  • A free bonus reroll is available at the start of the game.
  • Playing the piano now allows players to earn experience, money, or scrap metal.
  • More crafting options have been added to the detail crafting table.
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Reworked Mechanics

  • Blueprints can now be collected without needing to build a machine for creating details.
  • Trash can now be built without removing individual trash piles first.

Bug Fixes

  • Fixed an issue where the weapon-cleaning tutorial would reappear repeatedly.
  • Corrected the display of experience points on the computer when changing difficulty levels.
  • Fixed a problem with transparency and texture inversion in the shooting range during construction and upgrades.
  • Server save issues have been fixed. Open server status is now displayed correctly.
  • Fixed the placement of gifts during the winter event.
  • Corrected calculations for bonus maximum energy.
  • Resolved a rare bug where cities could appear empty without residents.
  • Fixed an issue with item scrolling when the warehouse or crafting table was open.
  • Fixed a bug in creative mode where selecting a structure changed the display of other items.

Plans

  • A new build has already been uploaded to the test branch.
  • Work on the quest system for the story mode will begin this week.

Thank you all for your support. Stay tuned for more updates — there’s a lot of exciting content coming.
Don’t forget that you can test these changes right now in the test branch. Join our Discord channel for more information.

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