Rise of Gun v6.3.8
Hello everyone It's time for a small but no less interesting update Thanks to everyone who supports the game with positive reviews. This update includes many pleasant changes, some of which have been requested for a long time, and now they are here
Added
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Added a statistics window before sleep, now you will understand where you earn and where you spend (very useful for strategy planning)
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Added the ability to upgrade the warehouse, this opens up the ability to highlight parts for quests and orders. Assembling weapons becomes easier
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Added advertisement banners for service, shooting range, and toilets, after building them more residents will visit
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Now, ammo in the shooting range will transfer to the new level after upgrading
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Added text on the ammo showing how many shooting range attempts they give
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Added a chance to find blueprints on the map from Karl, now he can bring blueprints from his trips
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Added the ability to drink from the cooler
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Added a decor building that increases received tips
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Added an icon above the bio toilet showing that it's dirty (now easier to know when to clean it)
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Added salary display for tomorrow, now you will know how much will be deducted for wages
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Added reputation loss if you close the door in the service area while a customer is entering
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Added tool breakage for cleaning or repairing quest items
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Added reputation loss if you don’t pay a worker (if you have no money, set it as a day off)
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Added messages when reputation is lost
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Added the ability to add or remove items in the queue in the auto craft tab
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Added reputation loss if you close the store while customers are entering
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Added description for detail price arrows
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Added description for advertisement banners
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Added item receiving animations for quest characters
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Added a "How to play" button in the menu, with a brief explanation of what to do in the game
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Added localization
Changed
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Changed phone call behavior, if you have a worker at the cash register or service, the phone will not ring (so it won’t distract you)
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Changed Karl’s balance, now distant points bring more rewards (money, experience, scrap)
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Increased decor price
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Changed water collection, now water will gather every hour, and more during rain
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Scrap and money were rebalanced to fit new and old mechanics
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Residents now leave more trash (depends on reputation)
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After building the final level of the workbench, the lamp will be initially turned on
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Daryl now buys weapons for full price and only with money
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Tutorial videos can now be skipped after 10 seconds
Fixed
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Fixed a bug where workers' salaries were not deducted after sleep
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Fixed a bug where workers would work on their day off
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Fixed the cashier icon
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Fixed a bug where the cooler tutorial video was not shown
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Fixed a bug where the level widget and notification could overlap
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Fixed a bug where the mayor’s door would not close at night
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Fixed a bug where ammo would not save in hand and float in the air
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Fixed a bug where tutorial text could go off-screen in some languages
Conclusion
Thanks to everyone for the support I will continue to support the game for a while and prepare DLC for you Also, I have started working on 2 new games, I hope you will enjoy them. I’ll announce them soon All detailed info is in our Discord Enjoy the game
Sincerely PimpGameStudio
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