Поиск по STEAMB

Игры и программы по онлайну, скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

BETA update v0.9.12b

Changelog

Streamlining combat and rewards rework

With this update we've been working on an overhaul to how resources tie into rewards and the rewards you get from combat.

Our big goals here are to make the game flow faster so you're spending less time in UIs and more time exploring and battling, while also making it easier to understand how resources affect rarity.

Resources now affect the rarity/power of Exits instead of Combat Rewards

Resources collected in each depth will increase the rarity of the next Exit Event.

eg. If the exit will give you a Mutation, collecting more resources will increase the rarity.

This means you can see exactly how many resources you need for the next rarity tier while exploring a level. Previously it would also collect resources from enemies, but you wouldn't know ahead of time how many resources enemies would have, so couldn't plan for it.

Combat rewards are now set per encounter

eg. Currently, the Chicken family will always give a common Perk, Ibis will always give an upgrade, Elites will always give an epic Perk.

Encounters are auto-selected except for Elites at branching paths

To speed up the game flow and reduce overwhelm we've decided to randomise the encounters each run.

This means you don't need to spend time comparing details for regular encounters. It was getting to the point where we had so much information on the encounter screen that just wasn't a very interesting choice, and incentivised a boring way to play where people pick the same encounters over and over.

Branching Upgrades in Collection

The Mutation page in the Collection is now organised by upgrade level and rarity, and displays what Actions will upgrade from and into.

We've also included filters to hide/show Actions only available in the Shops, which cannot be upgraded.

1 / 1 · 100%

New Perks, Actions and Encounters

We've also added a bunch of new Actions, Perks and rebalanced some encounters.

1 / 1 · 100%

Bug Fixes

  • Fixed some instances where exhaust was not removed after combat

  • Fix Perks not appearing to activate when loading from a mid-game save

  • Fixed tooltip for the enemy action Snipe

  • Fixed issue where Inspect icon stays visible when a choice in an event is made

  • Fixed visuals on locked actions on the upgrade event

  • Fixed Heavy Set behaviour

  • Fixed Grater action's behaviour

  • Fixed Clamp action

  • Fix Charge description

  • Brain Ability Swap can no longer swap with captured actions

  • Fixed Gain a Trait visuals on hover

  • Fix white squares on perks with unassigned rarity

  • Fix missing descriptions and icons

  • End the players turn prematurely when the owl transforms

  • Fixed virus select screen visual issues

  • For for Winnie jittering after defeating the Plague Doctor Minions

Improvements

  • Show Aimed or Reach visuals on tiles that have no board value

  • Added Inspect / Tooltip Hotkey to gain / lose event choices

  • The Add trait will update the Action Icon's numerical value when it is not on the combat board

  • The player's death effect overlay will only start when projecting your final move

  • Dungeon loot and level updates, new weird levels

  • Knockback tiles can have repeat on them

  • Updated the Mutation page of the Collection to accommodate Upgrades

  • Lock and Instant traits are now incompatible with each other

  • Added a tooltip for the Upgrade reward icon

  • Added an icon on the top left of the screen, when the settings are enabled for Toggle/ Hold for tolltips

  • Hide abandon run during the tutorial

Balance

  • Updated Lock Pick effect

  • Outburst now Common and inflicts Counter amount to all enemies

Other

  • End of turn behaviours do not run when all enemies are defeated

To access the Beta:

  1. Right click Winnie's Hole in your Steam library, select Properties.

  2. Select the BETAS tab and choose the Beta you want to install.

1 / 1 · 100%
Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения