BETA update v0.9.15bf2
Changelog
Translations
Russian, French, German and Polish translations are all in now.
Virus Strain rebalancing
Finally had a chance to audit all the current Virus Strains and give them more testing.
We've now aligned strains (excluding Godly) to start with the same amount of block tiles across the starter block shapes. I found the progression to be too quick in many strains so we've also pared back the amount of block modification in the maps.
In doing this I've also tried to make the block and brain shapes more interesting. A few will likely get more iteration but here's an example I think is interesting. Stunlock now has disjointed blocks which can fit together in different combinations to fill a + shaped brain.
Balance
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Action Upgrade changes: Removed overcomplicated movement actions which had multiple effects, connected the upgrade trees of many Actions missing pathways
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Added some new Actions to fill gaps
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Changed Perk rarities: Durable and Unbreakable up to Epic, Blood Splatter down to Common
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Confrontation changed to only give self and closest enemy Counter.
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Changed Raze to inflict Piercing instead of instantly kill.
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Spread out higher value currency a bit more in exploration
Bug Fixes
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Fix for combat softlock
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Gurgle description fixed
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Blocking action fix
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Siege action fix
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Added missing action tags and amount numbers to new actions
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Deer's passive shows the correct number
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Fix for tooltips staying up
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Tooltip visibility toggle includes Brain Abilities
Improvements
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Added reactive text on characters when blocking or immune to damage
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Redraw Cat's eyes to fix perspective
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New look Feeding Hole!
To access the Beta:
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Right click Winnie's Hole in your Steam library, select Properties.
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Select the BETAS tab and choose the Beta you want to install.
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