QUAKE II - UPDATE 1 RELEASE NOTES
This is the first major update to the enhanced Quake II re-release.
Update 1 includes multiple quality of life improvements, some balance changes, and several notable bug fixes. Thanks to everyone who provided valuable feedback at launch!
QUALITY OF LIFE IMPROVEMENTS
General Gameplay
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Added controller vibration effects when taking damage
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Restored Always Run in the Input Options menu, with separate options for controller and keyboard
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Save and load menus will now indicate which campaign a save is from
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The Compass, Drop CTF Tech and Use Grapple actions can now be mapped as custom binds from the Input Options menu
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Added toggle for Underwater Warp in the Gameplay Options menu
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Increased the window in which input is disallowed after disengaging the weapon or inventory wheel to prevent erroneous look input or accidental item/weapon deselection
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Disabling View Bob in the Gameplay Options menu bobbing results in fewer residual head bobs
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Added missing Tank animation
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Improved Compass objective navigation throughout various places in Quake II, The Reckoning, Ground Zero, and Quake II 64
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Skipping cinematics now requires the Action key/button to be pressed instead of any key/button
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Added an extra chain segment to the Plasma Beam and Grappling Hook when using higher FOVs
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Improved cases where momentum would be lost when traveling up stairs
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Proper drowning sounds are now used based on selected player model
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Capped maximum FPS to 1,000 prevent possible engine anomalies at higher frame rates
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Prioritized Saved Games directory over game install directory when basepath is changed
Multiplayer
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Added ability to load quick saves and manual saves in online co-op without having to back out to the lobby
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Bot chat can now be disabled from Multiplayer Options menu
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Added match browser filters and the ability to sort by ping in the Multiplayer/Online/Join Match menu
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Raised the maximum number of visible matches in the Multiplayer/Online/Join Match menu from 20 to 50
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Excluded full servers from visible matches in the Multiplayer/Online/Join Match menu
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Disabled Quake II 64 physics changes when playing Quake II 64 multiplayer maps
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Enabled Spawn Furthest by default in competitive game modes
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Enabled Auto Join Teams by default for team-based game modes
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Raised default Frag Limit to 30
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Set multiple cvars as cheat-enabled, disallowing hosts to use them when cheats are disabled
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Updated Q2CTF2 (Stronghold Opposition) and Q2CTF3 (The Smelter) to better reflect the original versions of these Capture the Flag maps
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Added support for PC and Xbox consoles to play on LAN together
BALANCE CHANGES
General Gameplay
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Increased Railgun damage from 100 to 125
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Monsters will no longer dodge shots coming from the side or behind
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The slime and lava traps in The Slimy Place and The Frag Pipe can no longer be avoided
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Turrets no longer do extra damage when blind firing
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Killing a Brain while its chest is open will now always count as a kill
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Monsters will no longer open nearby doors immediately after spawning
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Fixbots will abort healing when staggering from pain
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Berserker:
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The Berserker’s attack can be dodged by jumping when the slam occurs
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Added a visual tell to indicate when the Berserker’s jump is being charged up
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Added an additional 100ms delay before the Berserker jumps after it is fully charged
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Reduced slam attack damage
Multiplayer
- Removed ladder sounds from multiplayer for balance reasons
BUG FIXES
General Gameplay
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Reduced vision cone size on monsters waiting in ambush to fix some cases of accidental trap activation
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Power shield will no longer reactivate after picking up ammo if it was manually turned off
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Power-ups will no longer leave a phantom pickup after a player dies
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Fixed crash when a soldier tries to use a run attack against no player
KNOWN ISSUES
Issue:
- I am experincing noticeable frame stuttering and hitching after installing Update 1 for Quake II (enhanced) on PC. Is there anything I can do about this?
Resolution:
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We are going to resolve this issue in an upcoming patch. In the meantime, the following workaround should resolve this issue:
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Start the game
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Press the ~ key to open the console
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Type in: 'jobs_enable 0' (without quotes) and hit Enter
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Press the ~ key again to close the console
To read these Update 1 Release Notes in more languages, click here.
To see Quake II initial release notes & FAQ in a variety of languages, click here.
ICYMI: Be sure to check out this awesome tech rundown on how Quake II enhanced was made here.
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