Killing Floor 2 Summer Update Hotfix
Bug Fixes Also mentioned in the 2020 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of community-reported bug fixes for each update throughout the year. Please continue to report any bugs you discover by visiting our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2 and posting in the ‘PC’ or ‘Console’ sections.
Top Community Issues:
- Fixed an issue that was forcing map sorting into alphabetical order overriding server settings.
Weapons:
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FAMAS Masterkey
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Fixed an issue with the Masterkey where it was not being affected by any Zedtime skills that allowed for normal speed or faster firing.
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Added a new animation for a differential between partial and full reloads.
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Fixed an issue where the crouching reload animation for the FAMAS did not play.
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Fixed an issue where the crouching reload animation for the Masterkey did not play.
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Fixed an issue where the standing firing animation for the FAMAS played while crouching.
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Fixed an issue where the standing firing animation for the Masterkey played while crouching.
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Fixed an issue where the 3p animation for being in ADS did not play.
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Fixed an issue where the FAMAS vibrated/bounced during the reload animation.
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Fixed an issue where during the reload animation the players hand clips through the weapon.
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Altered the ammo check gun check animation to be a partial pull back and changed the angle to show the round.
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Altered the ACOG slide animation to an ACOG sight adjustment.
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Fixed clipping issues for the FAMAS during the gun check.
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Fixed an issue where the HRG Blast Brawlers were being affected by the Berserker skills Smash and Massacre
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Fixed an issue with the HRG Blast Brawlers where the weapon was marked as empty on the weapon select card though it still had spare ammunition.
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Fixed an issue where the Thermite Bore was not being affected by the Survivalist’s skill Make Things Go Boom.
Map:
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Reverted the LOD changes to Dystopia 2029 returning it to the pre-Summer update state.
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Moonbase:
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General
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Fixed multiple harsh seams that appeared as anti-aliasing issues throughout the map.
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Placed a wall behind a lamp on the upper gantry to prevent confusion as to where the player was able to kite to.
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Living Quarters
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Fixed multiple seams and gaps between the walls and floor plates.
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Fixed multiple instances of objects missing textures.
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Fixed multiple instances of objects not having a back facing texture.
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Fixed multiple instances of walls not receiving decals upon being shot.
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Fixed multiple instances of columns and walls not reacting correctly to flashlights.
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Fixed various LOD issues throughout the area.
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Removed multiple objects in the area that were extraneous to improve the performance of the area.
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Fixed various instances of z-fighting within the area.
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Fixed multiple exploit spots where Zeds could not reach the players.
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Rocket Dome
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Fixed multiple instances of blood splatter not applying to various textures and objects.
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Fixed multiple instances of objects not having a back facing texture.
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Fixed various instances of z-fighting within the area.
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Fixed multiple exploit spots where Zeds could not reach the players
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Green Dome
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Fixed multiple instances of objects not having a back facing texture.
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Removed multiple objects in the area that were extraneous to improve the performance of the area.
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Fixed various LOD issues throughout the area.
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Fixed an issue where ZEDs and dropped weapons were hanging in the air.
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Fixed various instances of z-fighting within the area.
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Fixed multiple exploit spots where Zeds could not reach the players
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Tech Dome
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Fixed the spawn points of the ammo drops to no longer spawn in the air.
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Fixed various instances of z-fighting within the area.
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Fixed multiple instances of objects not having a back facing texture.
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Fixed multiple exploit spots where Zeds could not reach the players
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Small Dome
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Fixed various instances of z-fighting within the area.
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Removed multiple objects in the area that were extraneous to improve the performance of the area.
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Weekly Modes:
- Fixed an issue with Scavenger mode that would allow map travel to occur to holdout style maps.
Store:
- Fixed an issue where all of the Summer content bundles were not being sorted into their respective tabs.
As always, thank you for your continued support!
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