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KF2 Summer 2022 Hotfix Changelog

We have just pushed a hotfix to address some of the issues that have been experienced since the Tidal Terror update. Details can be found in the changelog below:

Bug Fixes Also mentioned in the 2020 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of community-reported bug fixes for each update throughout the year. Please continue to report any bugs you discover by visiting our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2 and posting in the ‘PC’ or ‘Console’ sections.

Weapons:

  • Sentinel

    • Fixed an issue with the Sentinel where players could spawn more than one drone through spamming the deploy.

    • Fixed in issue were the Sentinel was not firing during ZED time while online.

    • Fixed an issue where the Sentinels SFX were playing globally during ZED time.

    • Fixed an issue with the Sentinel where the SFX were originating from the player rather than the drone.

    • Fixed an issue where new drones could not be deployed if the weapon was dropped and picked up while a drone was already deployed.

    • Fixed an issue where the drone propellers were not visible in third person when it was deployed at distance.

    • Fixed an issue where the magazine size and ammo capacity were inconsistent when using the Commando High Capacity Magazine Skill.

    • Fixed an issue where players using the Commando Prepared Skill were unable to purchase the maximum number of drones.

    • Fixed an issue where the Sentinel could cause servers to crash upon the player exiting.

    • Fixed an issue where the Sentinel could at times cause the client to crash during gameplay.

Map:

  • Rig

    • Addressed LODs, sight lines, and rain effects to improve performance across the map.

    • Updated the map list to include the Rig during map vote.

    • Addressed multiple areas where there were visible seams in the walls and floor.

    • Addressed multiple instances of objects clipping into and z-fighting (flickering) with the walls throughout.

    • Fixed an issue were ZEDs could become stuck within a spawn point in the 3rd floor Living Quarters area.

Store:

  • Fixed multiple scenarios where the Digital Deluxe Edition content was either not being granted with the Ultimate Edition Bundle/Upgrade or being removed with its purchase.

General:

  • Fixed an issue on consoles where map traveling could at times cause the server to crash.

As always, thank you for your continued support!

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