STEAMB

Меню

Killing Floor 2 Hotfix Game Version 1148

Bug Fixes Also mentioned in the 2022 Killing Floor 2 ‘State of the Game’ As with every update, we’ll be addressing a multitude of issues legacy and new that arise over the year. Please continue to report any bugs you discover by visiting our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2 and posting in the ‘PC’ or ‘Console’ sections. General:

  • Castle Volter: Reduced memory footprint to allow more headroom to prevent out-of-memory issues.

Weapon:

  • Dual HRG 93R Pistols - Updated the 3p animation to reduce and remove clipping of the magazines and pistols when reloading.

Map:

  • Castle Volter

  • Fixed multiple areas throughout the map where players could get to spots inaccessible by ZEDs.

  • Fixed multiple assets that had no collision for ZED corpses.

  • Updated the blood splatters throughout the map to ensure better coverage across all assets.

  • Updated the Spectator boundaries in multiple locations to prevent the camera from leaving the map bounds.

  • Fixed multiple visible seams on the floor throughout the map.

  • Fixed multiple visible seams on the walls throughout the map.

  • Fixed multiple visible seams on the ceiling throughout the map.

  • Fixed multiple instances of walls, stairs, and other map assets culling/disappearing within camera view

  • Updated light sources and lighting in general throughout the map.

  • Updated the bullet decals and impact sounds to reflect the correct materials throughout the map.

  • Adjusted props throughout the map to reduce z-fighting/flickering.

  • Fixed multiple environmental collisions to correctly match with the map visuals and remove catch spots for players and ZEDs.

  • Fixed multiple instances of one-sided wall textures throughout the map.

  • Fixed multiple instances of extra textures being present within the environment throughout the map.

  • Fixed multiple instances of missing texture throughout the map.

  • Fixed an issue where the map could be seen loading in during offline matches.

As always, thank you for your continued support!

Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения