Patch 1.0.87p - Gate Rework!
Hello Miners,
As promised, we have just released an update addressing a ton of issues and bug reports we have received since the 1.0 launch. Thank you so much for your feedback, and please keep it coming!
Features
**New Gate Missions **Gate missions are now locked to specific biomes and come with nasty outbreak mutators. To boost morale, each dwarf will be given a mandatory pep talk and a shiny artifact to lug into the dive. Do the company proud!
**VFX Slider **Explosions look awesome. Too awesome, in some circumstances. To address this, we've added a VFX slider that lets you tone down explosions (and other effects), making it easier to see glyphids on the map.
**Anomaly Dives **Management has approved B0b-33 for missions in Vanilla, Bloody Learner, Hardcore, and Company Man anomalies. Additionally, Elimination can now once again be played in the vanilla anomaly dive.
Fixes
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LOK-1 and "Hurricane" Guided Rocket System no longer target untargetable enemies
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Breach Cutter scales correctly with Lifetime
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Fixed an issue where explosive plants would not deal damage in the first stage
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Fixed an issue that made enemies ignore lava
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Fixed an issue with players being stuck on the loading screen
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Fixed an issue where you could continue to buy the same thing in the shop multiple times
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Fixed an issue that prevented masteries from unlocking correctly
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Fixed an issue where completed masteries didn’t count class mod masteries correctly
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Fixed an issue where gear could have a 0% stat mod shown
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Fixed an issue where the “Complete a stage with alien threat level less than 1” mission goal was not acting properly
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Fixed an issue where “unreasonable uptime” unlocked instantly when disposable tech Overclock was picked on a drone
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Fixed an issue where the wrong biome name was displayed on a biome mastery reward
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Fixed an issue with the “You’re locked in here with me” achievement
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Fixed an issue with the “Karl is that you?” achievement
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Fixed an issue with the “I ain’t buying it” achievement
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Fixed an issue with the “Now where did I put my keys” achievement
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Fixed an issue where players could jump on top of the C4 pallets in the Escort mission
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Fixed an issue where Experimental Plasma Charger Unstable Overclock Drippin Hot Balls would not appear when inspecting the weapon
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Fixed an issue where Experimental Plasma Charger Unstable Overclock Drippin Hot Balls VFX would lag behind the hot ball
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Fixed an issue with looping audio on Bosco Weapons
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Fixed an issue with looping audio on Firefly Drones and K-1 Viper Drones
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Fixed an issue with looping audio from Overclock Disposable Tech
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Fixed an issue with looping audio from the Ommoran Beamers
Improvements
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You can now hide completed milestones
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Optimized damage numbers
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Improved gear screen layout
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Improved meta shop layout
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Clearer end screen communication
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Clearer mastery bonus communication
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Stronger call to action to enter gear screen in the play flow
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Gear no longer drops in the last 10 seconds of the stage
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Gear no longer drops off the map
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Lowered the chance to get similar gear drops in a row
Balance changes
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Vanguard Contracts now reward Epic gear on first win
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Lethal Operations now reward Legendary gear on first win
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Mission goals
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Elimination: Sector 1 Hollow Bough: Mine 500 regenerating vines → 250 regenerating vines
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Elimination: Sector 1 Salt Pit: Mine 2000 Rocks → Mine 1000 Rocks
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Weapons
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Plasma Burster:
- Base damage 70 → 75
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Cryo Grenade:
- Base damage 90 → 100
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Arc-Tek Cryo Guard:
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Base damage 80 → 90
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Drone count 3 → 4
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Weapon range 6 → 4
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Hi-Volt Thunderbird:
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Base damage 20 → 24
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Potency 12 → 14
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Deepcore PGL:
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Base damage 120 → 135
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Fire rate 0,4/sec → 0,5/Sec
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Lead Storm Minigun:
- Base damage 18 → 20
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Shard Diffractor:
- Base damage 25 → 28
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Breach Cutter:
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Base damage 32 → 35
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Weapon range upgrade removed from the upgrade pool
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Experimental Plasma Charger:
- Base damage 120 → 125
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Bulldog:
- Knockback is now the default and not an Overclock
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High Explosive Grenade:
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Base damage 160 → 175
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Base explosion radius 3.5 → 3.8
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Stubby:
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Base damage 28 → 30
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Potency 12 → 14
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TH-0R Bug Taser:
- Potency 20 → 22
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CRSPR Flamethrower:
- Base damage 28 → 32
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Overclocks
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Explosive Reload:
- Explosion radius 6 → 7
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Spliced Emitter:
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Weapon range 50% → 75%
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Damage 50% → 75%
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Potency 50% → 75%
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Impact Punch:
- Damage 35% → 45%
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Krakatoa Protocol:
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Radius 3 → 3,5
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Damage modifier 0,1 → 0,125
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Thermal Oscillator (nerfed):
- Slow potency modifier 50% → 40%
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Personal Space Invaders:
- Weapon range -65% → -50%
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Ionized Plasma:
- Potency Stack modifier 1 → 1,1
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Overcharged Fuelcells:
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Damage 150% → 175%,
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Lifetime -50% → -40%
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Artifacts
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FRZ Shield Belt:
- Cooldown timer 30 sec → 15 Sec
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BRN Shield Belt:
- Cooldown timer 30 sec → 15 Sec
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