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Patch 1.0.87p - Gate Rework!

Hello Miners,

As promised, we have just released an update addressing a ton of issues and bug reports we have received since the 1.0 launch. Thank you so much for your feedback, and please keep it coming!

Features

**New Gate Missions **Gate missions are now locked to specific biomes and come with nasty outbreak mutators. To boost morale, each dwarf will be given a mandatory pep talk and a shiny artifact to lug into the dive. Do the company proud!

**VFX Slider **Explosions look awesome. Too awesome, in some circumstances. To address this, we've added a VFX slider that lets you tone down explosions (and other effects), making it easier to see glyphids on the map.

**Anomaly Dives **Management has approved B0b-33 for missions in Vanilla, Bloody Learner, Hardcore, and Company Man anomalies. Additionally, Elimination can now once again be played in the vanilla anomaly dive.

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Fixes

  • LOK-1 and "Hurricane" Guided Rocket System no longer target untargetable enemies

  • Breach Cutter scales correctly with Lifetime

  • Fixed an issue where explosive plants would not deal damage in the first stage

  • Fixed an issue that made enemies ignore lava

  • Fixed an issue with players being stuck on the loading screen

  • Fixed an issue where you could continue to buy the same thing in the shop multiple times

  • Fixed an issue that prevented masteries from unlocking correctly

  • Fixed an issue where completed masteries didn’t count class mod masteries correctly

  • Fixed an issue where gear could have a 0% stat mod shown

  • Fixed an issue where the “Complete a stage with alien threat level less than 1” mission goal was not acting properly

  • Fixed an issue where “unreasonable uptime” unlocked instantly when disposable tech Overclock was picked on a drone

  • Fixed an issue where the wrong biome name was displayed on a biome mastery reward

  • Fixed an issue with the “You’re locked in here with me” achievement

  • Fixed an issue with the “Karl is that you?” achievement

  • Fixed an issue with the “I ain’t buying it” achievement

  • Fixed an issue with the “Now where did I put my keys” achievement

  • Fixed an issue where players could jump on top of the C4 pallets in the Escort mission

  • Fixed an issue where Experimental Plasma Charger Unstable Overclock Drippin Hot Balls would not appear when inspecting the weapon

  • Fixed an issue where Experimental Plasma Charger Unstable Overclock Drippin Hot Balls VFX would lag behind the hot ball

  • Fixed an issue with looping audio on Bosco Weapons

  • Fixed an issue with looping audio on Firefly Drones and K-1 Viper Drones

  • Fixed an issue with looping audio from Overclock Disposable Tech

  • Fixed an issue with looping audio from the Ommoran Beamers

Improvements

  • You can now hide completed milestones

  • Optimized damage numbers

  • Improved gear screen layout

  • Improved meta shop layout

  • Clearer end screen communication

  • Clearer mastery bonus communication

  • Stronger call to action to enter gear screen in the play flow

  • Gear no longer drops in the last 10 seconds of the stage

  • Gear no longer drops off the map

  • Lowered the chance to get similar gear drops in a row

Balance changes

  • Vanguard Contracts now reward Epic gear on first win

  • Lethal Operations now reward Legendary gear on first win

  • Mission goals

    • Elimination: Sector 1 Hollow Bough: Mine 500 regenerating vines → 250 regenerating vines

    • Elimination: Sector 1 Salt Pit: Mine 2000 Rocks → Mine 1000 Rocks

  • Weapons

    • Plasma Burster: 

      • Base damage 70 → 75
    • Cryo Grenade: 

      • Base damage 90 → 100
    • Arc-Tek Cryo Guard: 

      • Base damage 80 → 90

      • Drone count 3 → 4

      • Weapon range 6 → 4

    • Hi-Volt Thunderbird: 

      • Base damage 20 → 24

      • Potency 12 → 14

    • Deepcore PGL: 

      • Base damage 120 → 135

      • Fire rate 0,4/sec → 0,5/Sec

    • Lead Storm Minigun: 

      • Base damage 18 → 20
    • Shard Diffractor: 

      • Base damage 25 → 28
    • Breach Cutter: 

      • Base damage 32 → 35

      • Weapon range upgrade removed from the upgrade pool

    • Experimental Plasma Charger: 

      • Base damage 120 → 125
    • Bulldog:

      • Knockback is now the default and not an Overclock
    • High Explosive Grenade: 

      • Base damage 160 → 175

      • Base explosion radius 3.5 → 3.8

    • Stubby: 

      • Base damage 28 → 30

      • Potency 12 → 14

    • TH-0R Bug Taser: 

      • Potency 20 → 22
    • CRSPR Flamethrower: 

      • Base damage 28 → 32
  • Overclocks

    • Explosive Reload: 

      • Explosion radius 6 → 7
    • Spliced Emitter: 

      • Weapon range 50% → 75% 

      • Damage 50% → 75% 

      • Potency 50% → 75%

    • Impact Punch: 

      • Damage 35% → 45%
    • Krakatoa Protocol: 

      • Radius 3 → 3,5

      • Damage modifier 0,1 → 0,125

    • Thermal Oscillator (nerfed): 

      • Slow potency modifier 50% → 40%
    • Personal Space Invaders: 

      • Weapon range -65% → -50%
    • Ionized Plasma: 

      • Potency Stack modifier 1 → 1,1
    • Overcharged Fuelcells: 

      • Damage 150% → 175%,

      • Lifetime -50% → -40%

  • Artifacts

    • FRZ Shield Belt: 

      • Cooldown timer 30 sec → 15 Sec
    • BRN Shield Belt: 

      • Cooldown timer 30 sec → 15 Sec
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