Patch 3: Mid-game saves and more!
Features
- Mid-game saving is here! The game will now autosave when you enter the shop. If you need to end the game before finishing a run, it will resume at the beginning of your last shop visit.
Improvements & Fixes
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Optimized bullet trail rendering. This reduces the CPU load in bullet-heavy scenarios
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We introduced additional levels to some of the upgrades in the upgrade menu, depicted with an extra ring in the screenshot below
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We rearranged some of the upgrades in the upgrade menu
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Smart equip just became a whole lot smarter (rarity now counts for 15 gear levels and upgrades count for 5)
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Fixed an issue where the upgrade UI got stuck on screen if multiple overlays appeared almost simultaneously
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Fixed an issue where the "complete a stage while activating B0b-33 no more than 2 times" mission goal was not completing.
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Fixed an issue where the alien threat level milestone was not triggering correctly.
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Fixed an issue where the ‘elite on spawned’ quirk was not working properly.
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Fixed an issue with beam count gear not interacting with beam count upgrades
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QoL: Added rich deposits communication to biome selection
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QoL: Added stat deltas when comparing gear on the gear screen
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QoL: Added new character portraits that match class mod and DLC skins on the end screen and in class mod masteries
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QoL: Added a tooltip to smart equip
Balance changes
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Huge changes in drop chance and rarity
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Gear drop chance increased by ~40%
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Gear inventory limit increased from 102 to 150
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Chances to find higher rarity gear increase massively (now it caps out at ~15% chance to find legendary gear, where it was ~4-5% before)
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Gear balance:
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Hex Keychain
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Legendary quirk buffed: The drop pod waits for an additional 15 sec (was 10 sec)
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Quirk buffed: + beam count for 90 sec when leaving the drop pod (was 45)
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Quirk buffed: + drone count for 75 sec when leaving the drop pod (was 45)
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Quirk buffed: + turret count for 75 sec when leaving the drop pod (was 45)
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Hunters Harness
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Legendary quirk buffed: 10% chance to spawn a Golden Lootbug (was 5%)
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Quirk buffed: Heal on Elite killed (10, 15, 15 --> 12, 15, 18)
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Treasure Tracker
- Legendary quirk buffed: +50 Max HP when a Huuli Hoarder is killed (was 42)
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Company Breastplate
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Legendary quirk buffed: + 12.5% Armor (was 10%)
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Quirk buffed: +15, +20, +25 --> +20, +25, +30 Max HP for every weapon above level 9 (level requirement was 12)
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Quirk buffed: +2.5%, +5%, +7.5% -> +5%, +7.5%, +10% Max HP
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Miners Flash Belt:
- Quirk buffed: +5%, +7.5%, +10% → +10%, +15%, +20% movement speed for 10 sec when a loot bug is killed
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Custom Grip
- Legendary quirk buffed: + 12.5% Armor (was 10%)
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Reinforced Plating
- Legendary quirk buffed: +20 Life Regen for 90 sec when leaving the drop pod (was 45 sec)
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Trusty Canteen
- Legendary quirk buffed: +15% reload speed for 15 seconds when a loot bug is killed (was 12% reload speed and 12 seconds). Max stacks also buffed: 1 → 3
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Sturdy Hammer
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Quirk buffed: + mining speed for 25 sec when leaving the drop pod (was 15)
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Quirk buffed: + damage for every weapon above level 9 (level requirement was 12)
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Legendary Quirk buffed: +15% damage for 15 seconds when a loot bug is killed (was 10%)
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Weighted Thumb Scale
- Legendary quirk buffed: Gain 10% gold interest when entering the drop pod (was 5%)
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Nitra Aid Blender
- Legendary quirk buffed: Gain 10% nitra interest when entering the drop pod (was 5%)
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Huuli Hide Vest
- Quirk buffed: Heal on supply pod landing (10, 15, 20 -> 15, 20, 25)
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Dwarf Tape
- Quirk buffed: +5, +8, +10 → +6, +9, +12 armor for every weapon above level 9 (level requirement was 12)
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Boom Blend
- Quirk buffed: + explosive radius for every weapon below level 9 (level requirement was 6)
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Reinforced Plating
- Quirk buffed: +armor for 90 sec when leaving the drop pod (was 40)
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Tactical Foregrip
- Quirk buffed: +damage for 90 sec when leaving the drop pod (was 45)
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Overclock balance
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OC Explosive Reload:
- +25% reload speed
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OC Big Game Hunter:
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+10 → +20% Crit Chance
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+10 → +20 Crit Damage
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OC Knuckle Grip:
- -40% → -25% Reload Speed
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OC Stun Sweeper Disposable Tech:
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Explosion damage modifier 200% → 250%
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Explosion size 5 → 6
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OC Siesmic Repulsor Extra Capacity:
- +15% damage
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OC LMG Turret Extra Capacity:
- +10% damage
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UOC LMG Turret Extra Capacity:
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+10% damage
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+3 → +4 Turret counts
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OC Krakatoa Extra Capacity:
- +10% Weapon Range
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UOC Krakatoa Extra Capacity:
- +10% Weapon Range
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OC Mini Pellets:
- Removed the 10% damage modifier
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OC Bigger Tanks:
- +10% Weapon range
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OC Subata and Zhukov Bigger Mag:
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Removed -10% reload speed
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+50% Piercing
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OC Subata Akimbo:
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+15% → +25% Fire Rate
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+15% → +25% Potency
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OC Focused Lens:
- +100% damage
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OC Impact Punch:
- +45% → +60% Damage
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OC Warthog Plasma Coating:
- -15% Fire Rate
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OC Warthog Battery Bullets:
- +10% damage
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OC Akimbo removed from PGL
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OC EM discharge:
- 400% damage modifier added
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UOC PGL Bigger Mags
- Added: +100% Clip size, +100% Fire rate
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UOC Hallucinogenic:
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+25% Reload speed
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+25 Explosive radius
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Weapon balance
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M1000:
- Base potency 56 → 80
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Bulldog:
- Base Potency 24 → 40
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Stun Sweeper:
- Base Potency 20 → 24
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Lead Storm Minigun:
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Added 0.1 knockback power
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Base damage 20 → 25
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Hi-Volt Thunderbird:
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Drone count 2 → 3
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Base damage 24 → 26
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Deepcore PGL:
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Base Fire Rate 0,4/s → 0,8/s
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Base Damage 135 → 140
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Base explosive radius 3 → 3,2
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CRSPR Flamethrower:
- Base Damage 32 - 40
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High Explosive Grenade:
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Added mining damage to the base grenade
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Base Damage 175 → 190
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Stubby Voltaic SMG:
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Base Damage 30 → 35
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Base potency 14 → 16
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